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Yesterday
San Mateo, CA, USA
8,768 Employees
227K-341K Annually
7+ Years of Experience
8,768 Employees
227K-341K Annually
7+ Years of Experience
Gaming
The Staff Product Design Engineer leads mechanical design efforts for new PlayStation products, overseeing CAD detailing and collaboration with industrial design and manufacturing partners. This role involves hands-on design, prototyping, and technical leadership to navigate challenges throughout product development.
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Yesterday
United States
Remote
8,768 Employees
1-3 Years of Experience
8,768 Employees
1-3 Years of Experience
Gaming
As a Software Development Engineer in Test, you will design and implement tools and automated tests for the PlayStation® C++ compiler toolchain. Responsibilities include expanding testing coverage, improving efficiency, and collaborating with engineers to understand software in development.
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401-K
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5 Days Ago
San Mateo, CA, USA
8,768 Employees
124K-186K Annually
5-7 Years of Experience
8,768 Employees
124K-186K Annually
5-7 Years of Experience
Gaming
The Performance Optimization Manager will develop and implement performance-focused marketing strategies for PlayStation’s D2C businesses, manage media budgets, analyze performance metrics, and collaborate with finance and data teams to enhance marketing effectiveness.
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401-K
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6 Days Ago
San Diego, CA, USA
8,768 Employees
1-3 Years of Experience
8,768 Employees
1-3 Years of Experience
Gaming
The Visual Interface Artist will design user interfaces by creating visual mockups, collaborate with various teams to create experiences, provide and receive feedback, and find creative solutions within technical constraints.
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401-K
Commuter Benefits
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7 Days Ago
Madison, WI, USA
8,768 Employees
132K-199K Annually
1-3 Years of Experience
8,768 Employees
132K-199K Annually
1-3 Years of Experience
Gaming
The Software Engineer II at PlayStation in Madison, WI will be responsible for designing and implementing RESTful Web Services API and algorithms, producing design and development documentation, working independently and within a team environment, and applying advanced technical knowledge to innovate in Java technology.
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401-K
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7 Days Ago
Madison, WI, USA
8,768 Employees
115K-172K Annually
1-3 Years of Experience
8,768 Employees
115K-172K Annually
1-3 Years of Experience
Gaming
Software Engineer role at PlayStation focusing on writing automation scripts, building test frameworks, working in an agile environment, evaluating testing gaps, and participating in hackathons to innovate. Requires a BS in Computer Science or equivalent experience.
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401-K
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7 Days Ago
Bend, OR, USA
8,768 Employees
59K-89K Annually
3-5 Years of Experience
8,768 Employees
59K-89K Annually
3-5 Years of Experience
Gaming
Manage global testing of products, develop QA personnel, focus on testing to ensure product quality, and drive efficiency and consistency in test strategy and management.
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401-K
Commuter Benefits
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7 Days Ago
Bend, OR, USA
8,768 Employees
1-3 Years of Experience
8,768 Employees
1-3 Years of Experience
Gaming
Sony Bend Studio is looking for a QA Analyst to contribute to the development of a AAA product with a specialized focus on testing techniques. Responsibilities include build verification, testing case creation, defect management, and collaboration with production and development teams. The ideal candidate should be proactive, adaptable, detail-oriented, and have strong communication skills. Preferred experience includes UI testing background, working with offsite teams, and knowledge of QA processes.
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401-K
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7 Days Ago
Los Angeles, CA, USA
8,768 Employees
1-3 Years of Experience
8,768 Employees
1-3 Years of Experience
Gaming
As a Games User Researcher, you will facilitate the feedback loop between players and developers by coordinating user testing sessions, moderating playtests, and synthesizing qualitative and quantitative data to provide insights that improve game design.
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401-K
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7 Days Ago
Los Angeles, CA, USA
8,768 Employees
1-3 Years of Experience
8,768 Employees
1-3 Years of Experience
Gaming
The Module Artist will work closely with various development teams to create environments and level assets for a new unannounced title. Responsibilities include ensuring assets meet technical and artistic standards, integrating elements into levels, and maintaining the artistic vision throughout the game development cycle.
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