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25 Minutes Ago
2 Locations
218 Employees
Mid level
218 Employees
Mid level
Gaming
Leading the technical design team for Gunzilla's AAA Battle Royale 2.0 game project, responsible for developing prototypes, implementing scripting, optimizing workflows, and ensuring effective tool usage among designers.
25 Minutes Ago
Frankfurt, Hessen, DEU
218 Employees
Entry level
218 Employees
Entry level
Gaming
The Hard Surface Artist will create high-resolution game assets including machinery, vehicles, weapons, and props, ensuring consistency and quality in alignment with the game's art direction. Responsibilities include collaborating with the design team and adapting assets based on feedback.
25 Minutes Ago
Kyiv, Kiev, UKR
218 Employees
Junior
218 Employees
Junior
Gaming
As a Gameplay Programmer at Gunzilla Games, you will collaborate with game designers to develop and support gameplay features and entities for the game OTG. Responsibilities include designing core gameplay systems, maintaining existing gameplay systems, documenting features, and coordinating programming tasks with the production team.
25 Minutes Ago
Kyiv, Kiev, UKR
218 Employees
Junior
218 Employees
Junior
Gaming
The Junior Metagame Programmer will design and develop metagame features including shops, inventories, and player statistics for the game Off The Grid. The role involves collaboration with game and UI/UX designers to enhance player engagement and experience systems.
25 Minutes Ago
Kyiv, Kiev, UKR
218 Employees
Junior
218 Employees
Junior
Gaming
The DevOps/Build Engineer will design and manage build, release, and deployment pipelines for Gunzilla Games' AAA Battle Royale 2.0 game. Responsibilities include troubleshooting build process issues, supporting virtual infrastructure, and offering technical guidance across teams to ensure reliability and functionality of services.
5 Days Ago
Frankfurt, Hessen, DEU
Remote
218 Employees
Senior level
218 Employees
Senior level
Gaming
The Lead VFX Artist will supervise and mentor the VFX team, ensuring the VFX vision and style for the game Off The Grid is maintained. Responsibilities include creating real-time particle systems, implementing shader-based effects, and collaborating with directors to define goals and milestones for the team.
7 Days Ago
London, Greater London, England, GBR
218 Employees
218 Employees
Not Specified
Gaming
Gunzilla Games is seeking a Technical Artist specialized in VFX and Shaders to work on the upcoming AAA Battle Royale game Off The Grid. Responsibilities include creating new features, optimizing Niagara Systems, mentoring VFX Artists, and collaborating with different departments. The ideal candidate must have experience with VFX and Shaders in Unreal Engine, proficiency in module scripts, Blueprints, and Unreal Insights.
10 Days Ago
Frankfurt, Hessen, DEU
218 Employees
Senior level
218 Employees
Senior level
Gaming
As a Senior UI Technical Designer at Gunzilla Games, you'll implement and optimize UI elements using Unreal Motion Graphics (UMG), collaborate with engineers, UX designers, and UI artists to build and enhance UI functionality for the game 'Off The Grid'. You'll ensure UI elements are clean, structured, and performant while integrating animations and effects.
16 Days Ago
London, Greater London, England, GBR
218 Employees
Senior level
218 Employees
Senior level
Gaming
Lead the rendering team for Gunzilla Games' OTG project, ensuring high coding standards, collaborating with various departments to integrate render systems, and maintaining documentation for both technical and non-technical stakeholders.
17 Days Ago
Frankfurt, Hessen, DEU
218 Employees
Senior level
218 Employees
Senior level
Gaming
As a Senior Cinematic Environment Artist, you will create high-quality 3D assets, develop detailed textures, optimize meshes, and adhere to the project style guidelines. You will work collaboratively within the Cinematic team to bring imaginative environments to life, utilizing your expertise in composition, modeling, and shader creation.
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