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5 Days Ago
Frankfurt, Hessen, DEU
Remote
218 Employees
Senior level
218 Employees
Senior level
Gaming
The Lead VFX Artist will supervise and mentor the VFX team, ensuring the VFX vision and style for the game Off The Grid is maintained. Responsibilities include creating real-time particle systems, implementing shader-based effects, and collaborating with directors to define goals and milestones for the team.
7 Days Ago
London, Greater London, England, GBR
218 Employees
218 Employees
Not Specified
Gaming
Gunzilla Games is seeking a Technical Artist specialized in VFX and Shaders to work on the upcoming AAA Battle Royale game Off The Grid. Responsibilities include creating new features, optimizing Niagara Systems, mentoring VFX Artists, and collaborating with different departments. The ideal candidate must have experience with VFX and Shaders in Unreal Engine, proficiency in module scripts, Blueprints, and Unreal Insights.
9 Days Ago
Frankfurt, Hessen, DEU
218 Employees
Senior level
218 Employees
Senior level
Gaming
As a Senior UI Technical Designer at Gunzilla Games, you'll implement and optimize UI elements using Unreal Motion Graphics (UMG), collaborate with engineers, UX designers, and UI artists to build and enhance UI functionality for the game 'Off The Grid'. You'll ensure UI elements are clean, structured, and performant while integrating animations and effects.
16 Days Ago
London, Greater London, England, GBR
218 Employees
Senior level
218 Employees
Senior level
Gaming
Lead the rendering team for Gunzilla Games' OTG project, ensuring high coding standards, collaborating with various departments to integrate render systems, and maintaining documentation for both technical and non-technical stakeholders.
17 Days Ago
Frankfurt, Hessen, DEU
218 Employees
Senior level
218 Employees
Senior level
Gaming
As a Senior Cinematic Environment Artist, you will create high-quality 3D assets, develop detailed textures, optimize meshes, and adhere to the project style guidelines. You will work collaboratively within the Cinematic team to bring imaginative environments to life, utilizing your expertise in composition, modeling, and shader creation.
17 Days Ago
Frankfurt, Hessen, DEU
218 Employees
Senior level
218 Employees
Senior level
Gaming
The Senior Hard Surface Artist will create high-resolution assets including weapons, vehicles, and machinery with minimal supervision. Responsibilities include ensuring quality and consistency, collaborating with designers and animators, and modifying work based on feedback.
17 Days Ago
Frankfurt, Hessen, DEU
218 Employees
Senior level
218 Employees
Senior level
Gaming
The Senior Console Programmer will design and develop core systems for the console release of Off The Grid, collaborating with other team members to ensure the game's performance, scalability, and feature set. Responsibilities include optimizing Unreal Engine 5, debugging technical issues, and staying updated on industry trends.
17 Days Ago
London, Greater London, England, GBR
218 Employees
Mid level
218 Employees
Mid level
Gaming
As a Senior Biome Artist at Gunzilla Games, you will create realistic natural biomes through vegetation assets, collaborating with various teams to ensure artistic integrity and timely delivery. Responsibilities include scoping work, creating landscape materials and foliage assets, and optimizing art assets for the game, while participating in R&D to improve production techniques.
17 Days Ago
London, Greater London, England, GBR
218 Employees
Senior level
218 Employees
Senior level
Gaming
The Senior Animation Programmer will design and develop core gameplay animation features and systems for Gunzilla Games' upcoming title Off The Grid. Responsibilities include collaborating with animators, tech artists, and designers, optimizing existing systems, and maintaining documentation.
17 Days Ago
Frankfurt, Hessen, DEU
218 Employees
Entry level
218 Employees
Entry level
Gaming
The Environment Artist will create unique, game-ready assets for a AAA title, developing highpoly and lowpoly models, efficient UV layouts, and photorealistic materials. Collaboration with other artists and designers is key to building immersive environments within the game engine.
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