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44 Employees
Senior level
Gaming • Software
The Senior Concept Artist will be responsible for designing characters, weapons, and props for AAA game development, ensuring high-quality concepts from early production to final render while collaborating with other artists and providing feedback.
44 Employees
Senior level
Gaming • Software
As an Outsourcing VFX Artist, you will collaborate with external vendors to create high-quality VFX for game cosmetics, guide and provide feedback to outsourcing teams, and ensure the artistic quality aligns with the game’s direction while managing production schedules and resolving pipeline inefficiencies.
44 Employees
Entry level
Gaming • Software
The VFX Artist will design and implement high-quality AAA visual effects, collaborate with teams to uphold artistic standards, translate design references into prototypes, and optimize performance for games. Strong artistic skills and an understanding of animation principles are essential, along with effective communication and collaboration skills.
44 Employees
Mid level
Gaming • Software
The Cinematic Editor will edit in-game cinematics, trailers, and promotional content while collaborating with teams to create cohesive cinematic experiences. Responsibilities include storyboarding, integrating cinematics into the game engine, applying visual effects, and managing video assets to enhance the player experience.
44 Employees
Junior
Gaming • Software
The Senior Systems Designer will design and optimize systems for player engagement in AAA game initiatives, focusing on monetization and player experience through data-driven design. Collaboration with cross-functional teams to create systems that enhance user experience is essential, alongside leadership and technical problem-solving skills.
44 Employees
Mid level
Gaming • Software
As a Systems Designer at Escape Velocity, you will develop and balance major game systems for an online multiplayer experience, collaborating with design leads and advocating for player experience. Your expertise in systems design will contribute to creating engaging metagame features and solutions.
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