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9 Days Ago
Novato, CA, USA
180 Employees
115K-170K Annually
Senior level
180 Employees
115K-170K Annually
Senior level
Gaming
The Lead Environment Artist will guide a team to create stylized, high-quality level art and world-building in line with BioShock's Creative Vision. Responsibilities include collaborating with other leads, mentoring artists, designing modular architecture systems, and ensuring artistic unity throughout the game.
17 Days Ago
Novato, CA, USA
180 Employees
165K-250K Annually
Expert/Leader
180 Employees
165K-250K Annually
Expert/Leader
Gaming
As a Technical Art Director, you will lead the technical visual development for BioShock 4, collaborating with artists and engineers, managing a team of technical artists, and fostering a productive and innovative work environment.
17 Days Ago
Novato, CA, USA
180 Employees
73K-150K Annually
Senior level
180 Employees
73K-150K Annually
Senior level
Gaming
As a Senior Combat Designer, you will lead the implementation of combat gameplay in an immersive sandbox world, mentor junior designers, and refine combat systems development. Your role involves collaboration and creativity to design encounters that engage various play-styles and player ingenuity while pushing the boundaries of game design.
17 Days Ago
Novato, CA, USA
180 Employees
70K-165K Annually
Senior level
180 Employees
70K-165K Annually
Senior level
Gaming
The Principal Cinematic Designer at Cloud Chamber will create and implement cinematic sequences, collaborating with multiple departments, and mentor junior designers. This role requires a thorough understanding of cinematic storytelling, game lighting, and the ability to solve problems creatively while following technical requirements.
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