Riot Games
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As a Senior Systems Engineer in the Esports Event Technology team, you will design, maintain, and support the infrastructure for Riot's esports events. You will collaborate with diverse teams, mentor peers, and ensure operational efficiency for live events while traveling globally for up to 40% of the year.
As an Architect User Experience Designer for League of Legends, you will lead UX design across multiple workstreams, focusing on interaction design, player flows, and creating appropriate UX design artifacts. Responsibilities include collaborating with teams to deliver high-quality player experiences and establishing metrics for interaction consistency.
The Principal Software Engineer (Core Tech - Services) will design and maintain backend services for Teamfight Tactics, focusing on scalability and performance. Responsibilities include technical leadership, architecture, performance optimization, and mentoring other engineers, utilizing expertise in Java and Spring.
As a Data Science Intern at Riot, you'll collaborate with teams to optimize game features using data science systems. You'll design and implement data-driven services and models to enhance player experience and game performance while reporting to the Data Science Manager.
As a Principal Software Engineer, you'll lead the development of a new game by implementing features and collaborating with other engineers. You'll ensure technical excellence while mentoring the team and coordinating with technical leaders. Your focus will be on enhancing player experience and managing the technical build and deployment processes.
As a Data Science Intern, you'll collaborate on building data products, optimizing player experiences, and implementing data science techniques for game features. You'll also work with game designers and engineers to support League Data Central's projects, impacting various League of Legends games.
As a Visual Design Intern for TFT Gameplay, you will create in-game UI visuals that enhance gameplay experience. Responsibilities include collaborating with designers and engineers, implementing pixel-perfect UI in the game engine, and applying knowledge of design principles in a fun and effective way for players.
As a VFX Art Intern, you'll design and implement dynamic visual effects for gameplay, collaborating with designers to enhance player experience. You'll create assets for Teamfight Tactics, focusing on aesthetic and clarity while developing skills in various artistic styles and gameplay elements.
As a Rendering Technical Artist Intern, you will work with various art disciplines to produce shaders and materials that achieve desired visual behaviors in the TFT universe. Your role involves collaborating with teams, optimizing 2D and 3D content, auditing material use, and supporting technical art workflows.
As a Motion Graphics Artist intern, you will create high-quality motion graphics, collaborate with artists and designers, and implement animations efficiently for Teamfight Tactics. Responsibilities include crafting UI animatics, optimizing performance, and enhancing player immersion through visual storytelling.
As Director of Product Management for 2XKO, you will lead strategic planning and operational execution for the game. Your responsibilities include maintaining audience understanding, prioritizing product choices, overseeing live operations strategy, supporting the Business Unit's strategic planning, and managing a team to meet monetization and insights needs, all while ensuring effective resource allocation and fostering team growth.
As a Concept Art Intern at Riot, you will create compelling designs for characters and creatures by sketching and ideating concepts, developing detailed artworks for 3D artists, and collaborating with other teams to visually enhance game narratives and assets.
As an Animation Art Intern, you will create high-quality animations for various characters in the Teamfight Tactics Gameplay team, collaborating closely with designers and artists while adhering to project deadlines.
As a 3D Character Artist Intern, you will be responsible for creating and texturing both high and low poly models for characters in games. Your role will involve collaborating with a diverse team to push the quality of character artistry, ensuring that models are optimized for gameplay while adhering to technical constraints. You will leverage your sculpting skills and understanding of anatomy to bring characters to life.
The Sr. Principal Insights Analyst for VALORANT will tackle complex game analytics problems, lead projects, engage with leadership, and mentor other analytics talent. The role requires strong analytical skills, collaboration with cross-functional teams, and the ability to communicate recommendations effectively to influence product decisions.
As a Senior Game Product Manager for Teamfight Tactics, you will oversee the development of game sets, leading cross-functional teams to achieve strategic goals, implementing player-centric innovations, and ensuring project alignment with business objectives through data-driven insights and effective communication.
As a Principal Software Engineer for Teamfight Tactics, you will lead the development of innovative solutions, guide engineering teams, and collaborate on architectural discussions. You will maintain high code quality and mentor engineers while ensuring the delivery of new features for the game.
As an Integration Specialist, you will streamline and automate enterprise processes by integrating platforms in finance and HR. You'll manage stakeholder collaboration, implement data structures, and optimize workflows to enhance efficiency throughout the company.
As a Technical Artist Intern, you'll assist in building and maintaining tools and pipelines for artists in the League of Legends universe. You'll work with software like Maya and Photoshop, contribute to game asset development, support artists, and enhance workflows within the game engine.
The Software Engineering Manager will lead a team to build features for VALORANT's competitive ecosystem, focusing on matchmaking, skill progression, and enhancing player experiences. Responsibilities include managing engineering projects, mentoring team members, and delivering high-quality gaming features.