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Create a company profileSnap Inc. is a technology company. We believe the camera presents the greatest opportunity to improve the way people live and communicate. We contribute to human progress by empowering people to express themselves, live in the moment, learn about the world, and have fun together.
Matterport specializes in virtual reality for virtual tours and open houses. Matterport is leading the digital transformation of the built world. Our groundbreaking spatial computing platform turns buildings into data making every space more valuable and accessible. Millions of buildings in more than 150 countries have been transformed into immersive Matterport digital twins to improve every part of the building lifecycle from planning, construction, and operations to documentation, appraisal, and marketing. We’re excited to announce that Matterport is now publicly listed on NASDAQ. It’s an exciting time to join us! Visit our Matterport Comparably Profile to learn more about working at Matterport and the awards we have won! Recent Headlines: • Matterport Appoints Design and Product Executives Amid Business Transformation • Matterport Unveils New Cloud Platform, Unlocking Ubiquitous Access To 3D Technology • Former eBay product chief RJ Pittman takes the reins at 3D capture company Matterport
Through our mobile games and medical simulation technology, our team of elite game developers and expert medical professionals harness the breathtaking realism and learning theory behind interactive entertainment to accelerate the adoption of new skills and treatments in medicine. We are the creators of the first cloud gaming platform for healthcare. Our games are played by hundreds of thousands of medical professionals and our solutions empower the top global healthcare companies, societies, and organizations like NASA. We come to work every day to build games in service of doctors, medical professionals, and healthcare. We are the game developers who created some of the world's most popular AAA and mobile games, played by hundreds of millions of people. We are the physicians who publish in JAMA and who care for you in clinic. We envision a world where play takes its rightful place as a fundamental modality of learning in medicine. Where carefully crafted game mechanics let medical professionals and patients develop the complex mental models they need to hone their skills. That’s why we’re here. We won’t sit idly by while our doctors are expected to learn high-end medical technology and breakthrough therapeutics with a PDF or PowerPoint deck. We take this mission seriously. We take game design very seriously. But we don’t take ourselves too seriously. You also won’t find buzzwords here. You won’t hear us talk about how we’re innovating, disrupting, or transforming. You’ll just find diversity of thought, experiences, and people. Curiosity and boldness. You’ll just see us hard at work doing something no one has done before. Once play is accepted as a fundamental force for learning in medicine. Once all medical professionals everywhere can learn through play — anywhere, anytime, without putting human life at risk. That’s when we’ll know our aspirations have become reality. Because when we play to learn, we learn with joy.
Lenovo (HKSE: 992) (ADR: LNVGY) is a US$50 billion Fortune Global 500 company, with 57,000 employees and operating in 180 markets around the world. Focused on a bold vision to deliver smarter technology for all, we are developing world-changing technologies that create a more inclusive, trustworthy and sustainable digital society. By designing, engineering and building the world’s most complete portfolio of smart devices and infrastructure, we are also leading an Intelligent Transformation – to create better experiences and opportunities for millions of customers around the world.
InContext Solutions is the global leader in enterprise mixed reality (MR) solutions for total retail optimization and shopper engagement. In a time when tech-savvy consumers are driving retail innovation, we have revolutionized the way companies understand shopper behavior and bring their new ideas to life. Founded in 2009, we provide a unique, in-depth perspective on what consumers see on the shelf, how this impacts their purchase behavior, and why. Our virtual solutions are powered by ShopperMX™, an enterprise simulation, collaboration, and decision-support platform for retail merchandising. InContext takes an holistic approach to brand and retail challenges, and provides the solutions and insights needed to make faster, smarter, more profitable business decisions.
Framestore brings extraordinary ideas to life in any space or screen through craft, imagination and technology. Offices in London, New York, Los Angeles, Montréal, Chicago, Melbourne, Vancouver, and Mumbai. Current film projects include: Fantastic Beasts: The Crimes of Grindelwald, Detective Pikachu, Dumbo, Captain Marvel, Alita: Battle Angel and Mary Poppins Returns. We were the recent proud recipients of both the BAFTA and Academy Award for our VFX on Blade Runner 2049. Visit our website for current vacancies in film, advertising and content: https://www.framestore.com/careers
Enduvo is a powerfully simple, immersive, content authoring and delivery platform for training healthcare, mechanical, and technical industries. We remove the complexity, inflexibility, and high cost associated with creating VR/AR content. Experts easily produce learning experiences allowing learners to master topics in one-on-one real-world like 3D immersive environments. With Enduvo, experts and learners are more engaged, retain more information, and are better prepared for the work they do.
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