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Top Remote C++ Jobs in San Diego, CA
The Research Engineer will collaborate on enhancing models and exploring innovative AI research, applying proprietary algorithms for unsupervised learning and perception issues. Responsibilities include developing tools for deep learning experiments and deploying algorithms on vehicle platforms.
As a Senior/Staff Software Engineer specializing in Cuda Development, you will work on optimizing runtime performance for projects in the autonomous driving stack, deploying solutions on CPU/GPU devices. Collaborating with researchers, you'll enhance various capabilities related to neural networks and algorithms to advance self-driving technology.
As a Staff Graphics Engineer at Unity, you will review and enhance the 3D rendering engine across multiple graphics APIs and operating systems. You will collaborate with R&D teams, develop testing and optimization frameworks, and implement complex graphics algorithms and shaders.
Develop a policy engine to proactively identify and address production issues related to database setup and connectivity problems. Responsibilities include reading values from Kafka and Cosmos, querying Elastic Search clusters, creating APIs, and designing modular components for data retrieval.
The Insurance Product Engineer will implement insurance product launches, identify operational inefficiencies, participate in automation initiatives, and resolve product-related issues. Responsibilities include regression testing, document fulfillment, and handling ad hoc projects.
As a Digital Verification Engineer, you will ensure a reusable and scalable verification environment for semiconductor IP solutions. Responsibilities include creating and executing test plans, developing firmware tests, supporting silicon characterization, and driving automation within the verification process. You will leverage your experience in verification methodologies and high-speed interface IP to contribute to timely project delivery and quality assurance.
The Principal Software Engineer will lead the architectural design and development of scalable systems, solve complex technical problems, mentor engineers, and align technical strategies with business objectives. They will evaluate new technologies, contribute to roadmaps, and promote engineering excellence across teams.
Seeking a PC-platform-focused Gameplay Engineer to work on a brand-new title Towerborne, optimizing performance, supporting gameplay, and implementing UI designs in Unreal Engine. Must have C++ expertise and experience with PC game development on multiple platforms. Nice to have experience on shipped games, Test Driven Development, live service games, and cross-platform play.
The Lead Engineer, Mobile SDKs is responsible for designing and developing SDKs for mobile games, improving developer experience, enhancing SDK performance and security, and providing technical leadership to the development team. This role involves managing SDK delivery processes and staying updated on mobile game development trends.
The Compiler Developer will enhance and implement components of LLVM and Clang-based toolchain, contribute to the LLVM community, analyze and debug platform-specific code, and maintain target-specific tests while ensuring high-performance software development.
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