Staff Graphics Engineer

Posted 15 Days Ago
Be an Early Applicant
Hiring Remotely in USA
Remote
169K-222K Annually
Expert/Leader
Artificial Intelligence • Gaming • Machine Learning • Software • Virtual Reality • Design • Metaverse
Unity is the world’s leading platform for creating and operating real-time 3D (RT3D) content.
The Role
As a Staff Graphics Engineer at Unity, you'll enhance the 3D rendering engine across various graphics APIs and operating systems, review and optimize rendering techniques, and develop diagnostic tools for product quality. This role requires strong expertise in computer graphics and C++ programming.
Summary Generated by Built In

The opportunity
Unity’s graphics drivers team is the foundation of all rendering at Unity. From the billions of mobile games, PC and console titles, XR experiences, or other real-time rendering applications, every pixel Unity renders flows through our code. We are the ultimate cross-platform engineering team, doing graphics on virtually every graphically-capable device in the marketplace today.

Our team is responsible for the application interface to the graphics hardware, which we implement using industry-standard graphics APIs like Vulkan, Direct3D, Metal, and WebGPU, to name a few. From the simplest cube to the most complex scene rendered with Unity’s high-definition rendering pipeline (HDRP), the graphics drivers team along with their shader compiler colleagues bring the hardware to life.

What you'll be doing

  • Review, advise, design, and enhance Unity’s 3D rendering engine across the multiple graphics APIs (e.g., Vulkan, Direct3D, Metal, etc.) and operating systems (e.g., Microsoft Windows, Apple’s macOS and iOS, Linux, and Android)
  • Collaborate with other Unity R&D organizations to support and advise on the development and maintenance of our rendering approaches and pipelines
  • Support and develop testing, optimization frameworks, and other diagnostic tools to maintain product quality and performance

What we're looking for

  • Minimum of a Bachelors degree in Computer Science, Engineering, or other related scientific discipline, or equivalent experience
  • At least ten years working with computer graphics rendering techniques including geometric rendering, lighting and illumination, texture mapping, and compute shading
  • At least eight years of C++ programming experience using classes, templates, and polymorphism
  • Ability to implement, debug, and optimize complex algorithms, shaders, and rendering sequences
  • Excellent communication skills

You might also have

  • Knowledge of modern graphics APIs (Vulkan/Metal/DX12)
  • Experience with RenderDoc, Pix, NVIDIA’s nSight, and similar tools
  • C# development experience
  • Experience using Unity’s editor and tools

Additional information

  • Relocation support is not available for this position.
  • Work visa/immigration sponsorship is not available for this position

Life at Unity
Unity [NYSE: U] is the leading platform to create and grow games and interactive experiences.  Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing.  

As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month. For more information, please visit www.unity.com. 

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy, please contact us at [email protected].

#SEN #LI-MC1

*Note: Certain locations require a good faith disclosure of the base pay for the role. The actual base pay for the successful candidate may differ based on location and level.

Gross pay salary

$168,900$221,655 USD

Top Skills

C#
C++
The Company
HQ: San Fransisco, CA
5,500 Employees
Hybrid Workplace
Year Founded: 2004

What We Do

Unity is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life.

Why Work With Us

We believe the world is a better place with more creators in it. We're powering the real-time revolution, expanding beyond games and breaking into other industries including film, architecture, engineering and more. Apps developed by Unity creators were downloaded more than three billion times per month in 2019 more than two billion unique devices

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