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Top Design & UX Jobs in Ogden, UT

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4 Days Ago
Ogden, UT
Remote
33 Employees
Mid level
33 Employees
Mid level
Design
As a Senior Product Designer at Momentum, you will create innovative digital experiences for various industries by translating user research into actionable design strategies. Responsibilities include designing wireframes and mockups, using Figma, and improving user interactions with a focus on data visualization and AI-driven solutions.
4 Days Ago
Ogden, UT
Remote
138 Employees
Senior level
138 Employees
Senior level
Financial Services
The Senior Product Designer will own key components of the user experience at Alto, collaborating cross-functionally with engineering, product managers, and marketing to design effective and user-centered solutions. Responsibilities include conducting user research, utilizing design thinking, testing usability, and contributing to the overarching vision of product development.
4 Days Ago
Ogden, UT
Remote
163 Employees
Mid level
163 Employees
Mid level
Software
The UI Designer will enhance user experience across UJET's product suite by creating intuitive and user-friendly interfaces. Responsibilities include identifying user pain points, collaborating with teams to implement solutions, maintaining design consistency, and managing design libraries, as well as presenting designs to stakeholders.
Top Benefits:
401-K
Commuter Benefits
Company Equity
+30 More
4 Days Ago
Ogden, UT
Remote
37 Employees
Mid level
37 Employees
Mid level
Design
As a Senior Web Designer, you will manage your own projects from concept to delivery, working closely with a Project Manager. You will create graphics and web designs for various clients globally, utilizing design tools such as Adobe Suite, Figma, and Sketch. You are expected to be independent, methodical, and a strong team player, while maintaining excellent communication skills in English.
4 Days Ago
Ogden, UT
Remote
370 Employees
85K-130K Annually
Mid level
370 Employees
85K-130K Annually
Mid level
Gaming
The Technical Cinematic Designer will enhance game narratives through cinematic design, focusing on crafting engaging cutscenes and managing camera sequences. Collaborating with Engineers, Animators, and Designers, they will ensure high-quality production and integrate cinematic elements into gameplay.
4 Days Ago
Ogden, UT
Remote
520 Employees
Senior level
520 Employees
Senior level
Information Technology
The Staff Visual Designer will lead the design of a comprehensive UI component system for 6sense’s products. Responsibilities include creating scalable and aesthetically pleasing components, refining the design system, ensuring accessibility, conducting user research, and collaborating with designers and engineers to implement the designs effectively.
4 Days Ago
Ogden, UT
Remote
27 Employees
Senior level
27 Employees
Senior level
eSports
The Creative Director at Evo will shape the visual identity and creative direction of the brand, leading the creation of marketing materials, digital assets, and ensuring brand integrity across all media. This role requires strong leadership and collaboration skills to oversee creative projects and maintain high standards.
4 Days Ago
Ogden, UT
Remote
87 Employees
150K-210K Annually
Senior level
87 Employees
150K-210K Annually
Senior level
Software
As a Product Designer at Signal, you will create high-quality user experiences for a mobile app, conduct user research, and apply design best practices while collaborating with a talented team to solve complex challenges and deliver new features.
4 Days Ago
Ogden, UT
Remote
71 Employees
Junior
71 Employees
Junior
Information Technology • Consulting
As a Motion Graphics Designer, you will create micro-animations, onboarding experiences, and motion guidelines for products while collaborating with product teams and developers. You will enhance user interactions through effective motion design and mentor other designers.
4 Days Ago
Ogden, UT
Remote
51 Employees
Mid level
51 Employees
Mid level
Gaming
Create high quality 3D models for gameplay level assets, set dressing and world building in the engine, collaborate with the team to achieve the overall vision of the game, support less experienced team members
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