Senior Level Designer, Open World Action RPG

Posted 22 Days Ago
Be an Early Applicant
Hiring Remotely in USA
Remote
Senior level
Gaming
The Role
The Senior Level Designer will create engaging open-world environments using game mechanics, collaborating with teams, and conducting playtests while ensuring technical implementation in Unreal Engine 5.
Summary Generated by Built In

Demiurge Studios is seeking a Senior Level Designer with open world experience. Utilizing the game’s mechanics and systems, you’ll craft an inspiring game world and create engaging encounters for the next great Demiurge game. 


The ideal candidate for this role is passionate about world-building and level design and is experienced in all aspects of open-world content creation from whiteboxing and prototyping to final polish.


Remote work is available for this role. Relocation assistance to the Boston area may also be available.

Responsibilities:

  • Craft unique spaces where gameplay flow and visual composition form memorable player experiences that support the creative pillars of the game.
  • Collaborate with a cross-functional team to prototype, iterate, and polish compelling world spaces that enhance the gameplay, encourage exploration, and provide unique encounter spaces.
  • Conduct playtesting sessions to gather feedback for refining your designs. 
  • Establish and document level design best practices and workflows for the game.
  • Solve creative & technical challenges that require navigating ambiguity and production constraints.
  • Ownership of level/world design decisions.
  • Technical implementation of level designs within Unreal 5; utilize blueprints, the Procedural Content Generation (PCG) framework, and other tools as applicable.

Qualifications:

  • 6+ years of experience as a game designer with demonstrable experience creating level/world designs on at least one shipped open-world game. Please submit a portfolio link that showcases your experience!
  • Expertise in understanding the relationship between game systems and world spaces with the ability to build spaces that highlight specific game systems or player abilities in interesting and creative ways.
  • Mastery of fundamental world-building concepts and a strong understanding of how art, color, lighting, and composition can complement gameplay design.
  • Proven experience creating and shipping level/world design content in the Unreal game engine (strong preference for experience with the PCG framework).
  • Self-starter with the ability to work in a highly collaborative team environment and the desire to take an idea from initial concept to launch.
  • Ability to translate feedback from team members, user play tests, and other validation efforts into actionable level/world design iterations.
  • Strong written and verbal communication skills with the ability to convey designs clearly.
  • Passion for open-world action RPG gameplay!


About Us:

Headquartered in Boston, MA at Demiurge you will find a studio with an amazing, collaborative culture and a deep respect for art in all our games. With over 20 years of game development expertise and teams all over North America our commitment to balanced and sustainable development is well known in the game community. We also provide co-development services to larger, best-in-industry game companies. In this capacity, Demiurge has worked with some of the industry’s biggest hitters on exciting projects including Marvel Snap, 2XKO, Marvel Puzzle Quest, and Teamfight Tactics to name a few. This is an exciting time to join Demiurge as we are developing our own independent titles as well. With tons of challenges and opportunities ahead we are always looking for great talent! If you are looking for an exciting, creative, and collaborative studio come join us on Demiurge's next journey!


DEI Statement:

At Demiurge, we celebrate our differences and know that diverse perspectives empower us to build a stronger company and better games. We work hard to create an equitable, safe and accessible work environment where all Demiurgers are empowered to be themselves and do their best work regardless of race, age, gender identity, sexual orientation, religion or physical or mental ability. We thrive on self-reflection, healthy debate, and mindful listening. We respect each other's opinions and seek new ideas. We denounce hate, discrimination and racism in all forms.


What Demiurge Offers:

• Flexible work environment

• Generous PTO program including vacation days, sick days, and holidays. Earn-as-you-go plan that rolls over year to year, offering flexibility as well as the last week of December the studio closes to recharge

• A variety of medical benefits with PPO options that start on your first day of employment

• Vision and Dental benefits

• Health Savings Account (HSA) - Available if you select a High Deductible Healthcare plan

• Healthcare and Dependent Care Flexible Spending Account (HC & DC FSA)

• 401K Partial Match

• Commuter Reimbursement Program for hybrid employees

• Tuition reimbursement promoting lifelong learning

• Referral bonuses

• Bonus plan

• So. Many. Games. - Access to our huge game library!


As well as a State of the Art Boston Studio with in Office Perks:

• Free snacks and drinks!

• Demi-Lunch Tuesday - Lunch is on us!

• Game Night Food

• Ping Pong!

• Step Mania! Get your dance on!


Demiurge Studios is an equal opportunity employer, dedicated to diversity, equity and inclusion. All employment decisions are made without regard to race, color, national origin, gender identity, sexual orientation, age, religion, disability, medical condition, pregnancy, marital status, or Veteran status. Demiurge Studios also makes workplace accommodations for individuals with disabilities or special needs.


#LI-Remote

Top Skills

Procedural Content Generation (Pcg)
Unreal Engine 5
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The Company
HQ: Cambridge, MA
67 Employees
On-site Workplace
Year Founded: 2002

What We Do

Demiurge Studios makes video games featuring deep systems, compelling gameplay and memorable characters.

Founded in 2002, we’ve been bringing passion to game creation for nearly 20 years. We’ve helped to create many hit AAA titles, and along the way we’ve repeatedly broken new ground in game technology, game monetization, game mechanics and game content.

Based in Cambridge, MA, our team has worked with elite partners around the globe on titles such as Bioshock, Borderlands, and Mass Effect. We love what we do.

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