Principal Graphics Engineer

Posted 11 Days Ago
Be an Early Applicant
Hiring Remotely in Boston, MA
Remote
220K-260K Annually
Senior level
Gaming
The Role
As a Principal Graphics Engineer, you will lead the optimization of graphics systems for a new open-world multiplayer game. Collaborating with artists and engineers, you will implement advanced rendering techniques and ensure high visual fidelity, while mentoring junior team members and adhering to coding standards.
Summary Generated by Built In

Company Description

The Molasses Flood is a CD PROJEKT game development studio located in the greater Boston area. We were founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. We’re currently working on an ambitious and exciting new project set in The Witcher universe. We value every voice on the team, open communication and transparency, and run a studio based on mutual respect and kindness between all members and levels of the team. If this sounds like the type of team you’d like to be a part of, we encourage you to apply.

Job Description

The Molasses Flood is seeking a Principal Graphics Engineer to lead the development and optimization of cutting-edge graphics systems for our current project, an open-world multiplayer game set in The Witcher universe. In this role, you will collaborate closely with artists and engineers to deliver industry-leading visuals through advanced rendering, shaders, lighting, and graphical enhancements. Your expertise will ensure that our graphics solutions are performant, efficient, and aligned with the game’s creative vision.

This role is a full time salaried position, reporting to the Lead Engine Programmer. This role could be performed on-site at our Boston area office, or remotely within the continental US and Canada, according to US East coast core hours. Benefits and salary available varies by country. For US hires wishing to relocate to the Boston area, relocation assistance is available.

RESPONSIBILITIES:

  • Design, implement, and optimize rendering systems to meet high visual fidelity goals.

  • Collaborate with the art team to create performant tools and workflows for impactful visuals.

  • Work across disciplines to develop innovative rendering solutions for large-scale, open-world environments.

  • Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization.

  • Mentor junior engineers and provide technical guidance to the team.

  • Ensure adherence to the team's coding standards and contribute to overall code quality.

  • Actively solicit and integrate feedback to enhance system performance and design.

Qualifications

  • 7+ years of experience in game development, including 3+ years specializing in graphics programming.

  • Proficiency in C++ with a strong foundation in graphics programming.

  • Expertise in rendering techniques, shaders, and GPU/CPU architecture.

  • Experience with Unreal Engine 4/5, ideally with a shipped title using the engine.

  • Familiarity with low-level graphics APIs (DirectX12, Vulkan, etc.) and debugging tools (RenderDoc, Pix).

  • Passion for pushing the boundaries of visual quality in games.

  • Strong multithreaded programming skills.

  • Demonstrated ability to profile and optimize performance at a low level.

  • Exceptional problem-solving skills, communication, and a collaborative mindset.

NICE TO HAVES: 

  • Experience working on AAA console titles, particularly with Unreal Engine.

  • Familiarity with memory management and platform-specific optimizations.


The expected salary range for this position is low end $220,000 to $259,999 USD, negotiable, for US hires. Canadian hire salaries and benefits are provided via CD PROJEKT RED Vancouver. Salary offered will be based upon a number of factors, including but not limited to: country location, skill set, years and quality of experience, and suitability for the role.

Additional Information

What we offer (US hires):

  • 100% company paid medical, dental, and vision plans available - for employees and dependents
  • 401K with matching
  • Company paid long & short term disability plans, and life insurance
  • Profit sharing plan
  • Unlimited PTO and flexible schedule
  • Environmental company paid offset of employees’ carbon footprint via Wren.co
  • Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days
  • Dog friendly office
  • Many opportunities for advancement as our team grows and takes on new challenges 

The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.

California Candidates: TMF abides by all policies set forth in the CCPA/CPRA. For more information, please contact HR or visit the California Privacy Protection Agency website: https://cppa.ca.gov/


All your information will be kept confidential according to EEO guidelines.

Top Skills

C++
The Company
HQ: Warsaw
958 Employees
On-site Workplace
Year Founded: 2002

What We Do

CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.

The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe.

Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver.

The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs.

As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.

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