Level Designer (Project Hire)

Posted 23 Days Ago
2 Locations
Remote
86K-111K Annually
Junior
Gaming
The Role
The Level Designer will own the design, geometry, and gameplay for sections of a game, focusing on narrative-driven experiences. They will collaborate with engineering, animation, and design teams, communicate their vision, and manage development schedules while ensuring high-quality content delivery.
Summary Generated by Built In

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are looking for a hardworking Level Designer to focus on level ownership, including both geo and scripting. You will work with experienced developers to push innovation, agency, quality, and fidelity for next-gen gameplay and storytelling. 

Responsibilities:  

  • You will be responsible for designing geometry and gameplay for sections of the game, collaborating with leads and directors to create unforgettable experiences that marry gameplay and narrative— stories that players experience on-the-stick. 
  • Work with engineering, animation, and design teams to implement content, solve workflow issues, and develop content pipelines. 
  • We believe in ownership, so the more of your aesthetic and technical vision that you can prototype with your own skills, the better.  
  • We also believe in open communication and collaboration – use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!  
  • You will also work with producers to plan out, and prioritize your development schedule. Know what the most important parts of your design are and have plans to reduce scope if something takes longer than expected.  

Requirements & Skills:  

  • Shipped at least one AAA title. 
  • Experience building and iterating on 3D level geometry. 
  • Experience designing ranged combat spaces. 
  • Experience with level event and combat scripting. 
  • Knowledge of and interest in the type of game we are making. 
  • Knowledge of Unreal engine a plus.  
  • Knowledge of art packages such as Maya, Max, and the Adobe suite a plus. 

Qualities:  

  • Have a cinematic eye! Conceptualize and pitch game systems and mechanics. Communicate clearly and visually to the Directors and the team. 
  • Have ownership of your content. Once designs have been approved, the Level Designer is responsible for bringing their levels and features to shipping quality.  
  • Be creative. We don’t want to micromanage. Nothing makes us happier than seeing you prototype ideas we would have never conceptualized.  
  • Be proactive. Don’t wait to be assigned a task – pitch concepts that you believe will make the game better and pitch them regularly.  
  • Be a generalist. Learn whatever skills will help you complete your vision. From making prototype assets, to animation, VFX, mocap, audio, etc. – a designer is a versatile person. You will have stellar artists and engineers to help you, but the more you can present a singular vision to us with your prototype work, the more excited we will get about it!  
  • Be responsible. You will be checking in script and level content without review. It’s your job not to break the build 

(This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $86,000 - $111,000

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

Top Skills

Unreal Engine
The Company
HQ: Los Angeles, CA
96 Employees
On-site Workplace
Year Founded: 2021

What We Do

The official LinkedIn of That’s No Moon⁠—a new independent AAA development studio founded by award-winning game makers and storytellers. Visit ThatsNoMoon.com to learn all about our team, see our open positions, and more.

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