That's No Moon Entertainment
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The Lead Narrative Gameplay Animator will create and integrate high-quality animations for AAA titles, manage a team of animators, and collaborate with various departments to ensure cohesive narrative gameplay. Responsibilities include overseeing scripted animations, troubleshooting workflow issues, and mentoring team members while utilizing motion capture and Unreal Engine 5.
The Expert VFX Artist will create high-quality visual effects for AAA in-game and cinematic content, focusing on realism and performance. Responsibilities include producing photorealistic VFX, optimizing assets for performance, collaborating with other teams, and improving workflows.
The Senior Gameplay Animator will create and implement detailed animations for player-driven combat actions and AI, using motion capture data to ensure realistic performance. This role involves collaborating with various departments, troubleshooting animation workflows, establishing best practices, and participating in motion capture shoots.
As the Lead Level Designer, you will mentor level designers, guide design principles, create gameplay mechanics, develop level content, and collaborate with various teams to implement interactive systems and solve workflow issues. Your role involves integrating narrative elements into gameplay, ensuring quality, and leading by example through prototyping and level creation.
The Narrative Realization Designer will craft narrative events using Unreal Engine assets, ensuring a high-quality player experience through collaboration with multiple disciplines. The role emphasizes communication, problem-solving, and driving the development of narrative systems, enhancing the overall storytelling in games.
The Gameplay Animator will create and integrate high-quality animations for gameplay in a AAA title, collaborating with various departments to ensure fluidity and functionality of animations. Responsibilities include using motion capture, troubleshooting animation workflows, and supporting gameplay mechanics through cohesive animation systems.