Lead Technical Artist

Posted 22 Days Ago
Be an Early Applicant
Hiring Remotely in United States
Remote
138K-207K Annually
Senior level
Gaming
The Role
As a Lead Technical Artist, you will lead and mentor a team of Technical Artists, manage workflows, develop new technologies, and communicate between the Engineering and Art departments. Your focus will include improving asset quality, optimizing performance, and solving production challenges across AAA titles.
Summary Generated by Built In

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Bluepoint Games is seeking a best-in-class LEAD TECHNICAL ARTIST to join our team. Tackle the most complex asset challenges, developing a world-class workflow to unleash the potential of our art team on AAA titles.

Please note: This is not an entry-level or mid-level position. Sufficient professional experience is required.

Responsibilities

  • Lead and grow a team of Technical Artists

  • Inspire, mentor, and support the Tech Art team

  • Meet with Technical Artists regularly to share information and updates, enforce standards, set benchmarks, and give feedback

  • Manage and develop robust and efficient workflows for the Art and Design teams

  • Research and help develop new technologies 

  • Create new techniques and procedures to improve game asset quality

  • Help improve and refine shader, texture, and lighting quality

  • Identify and fix pipeline issues

  • Analyze and improve art asset inefficiencies to optimize console performance 

  • Write documentation about art tools and workflows

  • Act as a liaison between the Engineering and the Art departments

  • Assist with solving daily production challenges

  • Work with the Production department to define a schedule and assign tasks

Minimum Qualifications

  • At least 7 years of professional experience in the games industry with at least one shipped title as a Lead Technical Artist

  • Must have prior experience leading a team of Technical Artists

  • Complete understanding of current-generation game workflows and pipelines

  • An overall understanding of all Art related disciplines including environment, character, VFX, UX, lighting, shading, and rendering

  • Strong problem-solving and troubleshooting skills

  • Experience working with multiple game engines

  • Interest in learning a custom proprietary game engine

  • Have the ability to learn and then teach newly acquired knowledge

  • Expert knowledge of Maya

  • Maya scripting experience in Python

  • Working knowledge of Houdini

The ideal candidate may also have:

  • Expert knowledge of Houdini

  • Experience with Substance Painter and Designer

  • Shader authoring skills (HLSL, GLSL, CGFX) knowledge

  • Knowledge of C++, C#, Javascript, or other programming languages

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.


At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role
is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.


The estimated base pay range for this role is listed below.

$138,200$207,200 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Top Skills

C#
C++
Houdini
JavaScript
Maya
Python
The Company
Aliso Viejo, CA
8,768 Employees
On-site Workplace
Year Founded: 1994

What We Do

PlayStation has been at the forefront of interactive and digital entertainment since the debut of our first console in 1994. Our products delight millions across the world through incredible games, cutting edge experiences and access to many types of media.
This commitment to amazing our fans is at the core of who we are and one we share with Sony Corporation, internationally known as a leader in music, movies and consumer electronics.
We can only achieve this goal by welcoming talented people and empowering them to do their best work. From game developers to data scientists, software engineers to cybersecurity experts, marketing to accounting and finance professionals, we’re always looking for talented people who share a passion for creating and our commitment to delivering amazement.

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