Lead Technical Artist

Posted Yesterday
Be an Early Applicant
Hiring Remotely in United States
Remote
138K-207K Annually
Senior level
Gaming
The Role
The Lead Technical Artist will lead a team of Technical Artists, develop workflows, improve game asset quality, and optimize performance issues. Responsibilities include mentoring, managing workflows, collaborating with teams, and investigating new technologies. A strong background in game development and proficiency with industry-standard tools is required.
Summary Generated by Built In

Bluepoint Games is seeking a best-in-class LEAD TECHNICAL ARTIST to join our team. Tackle the most complex asset challenges, developing a world-class workflow to unleash the potential of our art team on AAA titles.

Please note: This is not an entry-level or mid-level position. Sufficient professional experience is required.

Responsibilities

  • Lead and grow a team of Technical Artists

  • Inspire, mentor, and support the Tech Art team

  • Meet with Technical Artists regularly to share information and updates, enforce standards, set benchmarks, and give feedback

  • Manage and develop robust and efficient workflows for the Art and Design teams

  • Research and help develop new technologies 

  • Create new techniques and procedures to improve game asset quality

  • Help improve and refine shader, texture, and lighting quality

  • Identify and fix pipeline issues

  • Analyze and improve art asset inefficiencies to optimize console performance 

  • Write documentation about art tools and workflows

  • Act as a liaison between the Engineering and the Art departments

  • Assist with solving daily production challenges

  • Work with the Production department to define a schedule and assign tasks

Minimum Qualifications

  • At least 7 years of professional experience in the games industry with at least one shipped title as a Lead Technical Artist

  • Must have prior experience leading a team of Technical Artists

  • Complete understanding of current-generation game workflows and pipelines

  • An overall understanding of all Art related disciplines including environment, character, VFX, UX, lighting, shading, and rendering

  • Strong problem-solving and troubleshooting skills

  • Experience working with multiple game engines

  • Interest in learning a custom proprietary game engine

  • Have the ability to learn and then teach newly acquired knowledge

  • Expert knowledge of Maya

  • Maya scripting experience in Python

  • Working knowledge of Houdini

The ideal candidate may also have:

  • Expert knowledge of Houdini

  • Experience with Substance Painter and Designer

  • Shader authoring skills (HLSL, GLSL, CGFX) knowledge

  • Knowledge of C++, C#, Javascript, or other programming languages

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.


At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role
is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.


The estimated base pay range for this role is listed below.

$138,200$207,200 USD

Top Skills

C#
C++
Houdini
JavaScript
Maya
Python
The Company
HQ: Austin, Texas
75 Employees
On-site Workplace
Year Founded: 2006

What We Do

A proud member of PlayStation Studios, Bluepoint Games was established in 2006 and has grown to a team of over 70 people. We have taken the next step in our growth, from our history of delivering the highest quality remasters and remakes in the industry to developing original content. We are always striving to push our limits and surpass expectations. Our latest projects will be the most ambitious in our history, the kind of challenge that inspires the most talented developers.

Our founders were part of the Metroid Prime engineering team, and have been in the industry for over 20 years, while the majority of the team has been in the industry for at least 10 years.

With each game, we set out to achieve industry-defining visuals and gameplay, while fostering the growth and success of our team.

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