Biome Artist

Posted 20 Days Ago
Be an Early Applicant
Frisco, TX
Mid level
Gaming • Software • Esports
The Role
The Biome Artist creates outdoor environment assets like foliage and terrain, collaborates with various art teams, and oversees quality assurance.
Summary Generated by Built In

The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox’s ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit www.Gearbox.com.

A Biome Artist is responsible for the creation of assets including trees, plants, foliage, rocks, terrain textures and other assets involved with creating beautiful, consistent and harmonious exterior scenes.

Responsibilities:

Collaborate with concept art, level art and tech art to create assets needed to make amazing looking and performant outdoor environments.
Create rocks, trees, plants, foliage, terrain textures and stamps, plus any other model, texture or asset that is required to build incredible biomes.
Create landscape materials, foliage assets, and other related resources, materials or assets that enrich the character of biomes.
Over see and coach both internal and external artists on the creation of foliage and other biome assets.
Assure quality, performance of biome art and assist in the troubleshooting and fixing of bugs.

Qualifications:
Shipped title experience as biome artist or similar title on open world AAA games.
Solid organic modeling and material creation for terrain and rocks.
Solid foliage creation and optimization with speed tree, LOD and impostor setup.
Houdini experience is a plus.
Stylized art creation experience is a plus.
Unreal engine 4 experience preferred, but Unity experience is also acceptable.

Skills:
Strong artistic eye for biome composition including lighting/shading, materials.
Familiar with biome generation tools and rulesets to help shape natural feeling landscapes.
Excels at node-based art creation in unreal and substance designer.
Can improvise based on high level concepts and information to deliver high quality art.
Able to self-manage and use time effectively.
Able to balance factors required for the creation complex environments.
Effective communicator that can interface with leads and adjacent art departments.
Takes direction and feedback well, collaborates effectively and can focus on project goals.
Strives for quality, pushes for awesomeness, but knows how to compromise and balance art creation factors.

Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.

Top Skills

Houdini
Speedtree
Substance Designer
Unity
Unreal Engine 4
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The Company
HQ: Frisco, TX
501 Employees
On-site Workplace
Year Founded: 1999

What We Do

The Gearbox Entertainment Company, LLC is an award-winning creator and distributor of transmedia entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld, which it distributes across the world. Gearbox Software is an award-winning, independent developer of interactive entertainment based in Frisco, Texas. It was founded in 1999 by game industry veterans, and its first release was Half-Life: Opposing Force. Gearbox Publishing was established in 2016 with the goal of helping developers around the world bring their products to market while retaining their unique creative visions.

Gearbox’s ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability.

Gearbox is headquartered in Frisco, Texas, north of downtown Dallas. With the area’s exceptional public schools, low cost of living, energetic nightlife, fantastic professional and college sports teams, and amazing shopping and restaurants the Dallas metroplex has something for everyone.

Why Work With Us


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