
Worlds (worlds.org)
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Gaming • Software
Develop and optimize gameplay systems for a multiplayer FPS using C++, converting Blueprints to high-performance C++ code, while collaborating with a team.
Gaming • Software
Implement gameplay systems for a multiplayer FPS, write efficient Blueprints code, and collaborate with Unreal developers and artists.
Gaming • Software
Lead marketing strategy and execution for a new PC game, manage social media and PR efforts, and advocate for player community input.
Gaming • Software
The Live Ops Manager will contribute to metagame design, optimize player engagement through metrics analysis, and oversee user acquisition strategies.
Gaming • Software
As a Video Editor at Worlds, you'll create trailers and marketing content, generate motion graphics, and edit footage for various projects.
Gaming • Software
The Tech Artist will manage technical art tasks in Unreal Engine, collaborating with programmers and the art team on systems implementation.
Gaming • Software
The User Acquisition Manager will develop and execute user acquisition strategies, implement ASO and keyword optimization, and analyze performance metrics.
Gaming • Software
Lead a team of Unreal developers, overseeing game engineering from pre-production to launch, while collaborating with the design and executive teams.
Gaming • Software
Create VFX using Niagara for abilities and environments, collaborating with art and programming teams. Focus on innovative and groundbreaking gaming projects.
Gaming • Software
The Game Capture Artist will capture gameplay footage for marketing, create storyboards, lead capture sessions, and edit videos using game footage.
Gaming • Software
Manage social media channels with a focus on engagement through content planning, execution, and analytics-driven strategy.
Gaming • Software
As a 3D Generalist, you will create high-quality 3D assets and models, collaborate with a team, and implement these assets in Unreal Engine 5.
Gaming • Software
Lead the creation of trailers and in-game cinematics using Unreal Engine, including recording and editing gameplay footage for marketing purposes.
Gaming • Software
As a Game Designer, you will work on gameplay tuning and balancing for an FPS title and collaborate on game design documentation.