Unreal C++ Programmer

Posted 10 Days Ago
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Hiring Remotely in USA
Remote
Mid level
Gaming • Software
The Role
Develop and optimize gameplay systems for a multiplayer FPS using C++, converting Blueprints to high-performance C++ code, while collaborating with a team.
Summary Generated by Built In

About Worlds

Worlds is a new remote-first studio from former veterans of Epic Games.
Founded in 2022 and backed by Griffin Gaming Partners (investors in Scopely, Marvel Snap, Frostgiant), we're pushing the limits of Unreal Engine to create PC titles defined by novel mechanics and graphical excellence.

Responsibilities

- Implement gameplay systems in a multiplayer FPS currently in development

- Convert existing Blueprints to performant C++ code and optimize C++ performance

- Work alongside a small team of Unreal Blueprints developers
Requirements

- C++ is your strongest skill. Don't apply if you primarily use Blueprints
- You have experience using with C++ on a game that has successfully shipped

- You have experience with Gameplay Ability System (GAS) and ideally multiplayer replication

- You excel at working independently, without excessive structure or oversight

What We Offer:

  • Accelerated Promotion Cycle: Successful employees advance and gain responsibility quickly

  • Innovation-Driven Environment: Work on groundbreaking projects that push the limits of what's possible in gaming.

  • Remote-First Culture: Open to candidates worldwide, with a work environment that values results over hours clocked in.

Please Note: All email communications from Worlds use the domain, Worlds.org. Any mail originating from another domain claiming to represent Worlds is fraudulent. Any emails coming from the domain “worlds-jobs.org” are fraudulent. The Worlds hiring team only interviews candidates via Google invites from email addresses with the domain Worlds.org. We will never ask a candidate to download 3rd party software to their phone or computer, nor will we ever ask a candidate for their banking information.
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Top Skills

C++
Gameplay Ability System
Unreal Engine
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The Company
HQ: New York, New York
27 Employees
On-site Workplace
Year Founded: 2022

What We Do

Manifesting the future of game dev

Funded by Polychain and Griffin Gaming Partners

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