Game Capture Artist

Posted 12 Days Ago
Be an Early Applicant
Hiring Remotely in USA
Remote
Entry level
Gaming • Software
The Role
The Game Capture Artist will capture gameplay footage for marketing, create storyboards, lead capture sessions, and edit videos using game footage.
Summary Generated by Built In

About Worlds

Worlds is a new remote-first studio from former veterans of Epic Games.
Founded in 2022 and backed by Griffin Gaming Partners (investors in Scopely, Marvel Snap, Frostgiant), we're pushing the limits of Unreal Engine to create PC titles defined by novel mechanics and graphical excellence.

Responsibilities

  • Capture clutch gameplay footage to be used for marketing our PC multiplayer shooter

  • Create storyboards, compose choreography, lead and lead capture sessions

  • Edit footage into marketing videos using game footage

What We Offer:

  • Accelerated Promotion Cycle: Successful employees advance and gain responsibility quickly

  • Innovation-Driven Environment: Work on groundbreaking projects that push the limits of what's possible in gaming.

  • Remote-First Culture: Open to candidates worldwide, with a work environment that values results over hours clocked in.

Please Note: All email communications from Worlds use the domain, Worlds.org. Any mail originating from another domain claiming to represent Worlds is fraudulent. Any emails coming from the domain “worlds-jobs.org” are fraudulent. The Worlds hiring team only interviews candidates via Google invites from email addresses with the domain Worlds.org. We will never ask a candidate to download 3rd party software to their phone or computer, nor will we ever ask a candidate for their banking information.
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Top Skills

Unreal Engine
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The Company
HQ: New York, New York
27 Employees
On-site Workplace
Year Founded: 2022

What We Do

Manifesting the future of game dev

Funded by Polychain and Griffin Gaming Partners

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