Guerrilla
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As a Cinematic Technical Designer, you will design and integrate character animations, visuals, and camera work to craft cinematic sequences in games. You'll collaborate across teams to ensure storytelling is enhanced and work on troubleshooting and optimizing performance within the game engine.
The Senior Visual Effects Artist will create and implement stylized particle and shader effects for games, ensuring high artistic quality while mentoring other team members. Responsibilities include collaborating with various teams, adhering to performance requirements, and using visual scripting to enhance gameplay mechanics.
The Senior Game Systems Designer at Guerrilla will design, prototype, and implement game systems and workflows, collaborating with various teams to create engaging gameplay. Responsibilities include working with game directors, developing scripting solutions, and guiding junior designers to ensure high-quality feature implementation.
The Senior Tools Programmer will develop the Decima Engine's Editor, collaborating with artists and designers to improve workflows, establish requirements, and implement high-quality solutions. You will also maintain the application framework used to build tools within the Decima Editor, ensuring it empowers teams in a large game studio.
As a Principal Tools Programmer, you will enhance the Decima Editor's features and performance by collaborating with artists and designers, improving existing tools, and implementing new functionalities. You'll contribute to code quality and support other programming teams, focusing on creating powerful content-authoring tools in a dynamic game development environment.
The role involves building and maintaining sample content for the Decima game engine, collaborating with artists and engineers, providing feedback, and developing learning materials. The position is ideal for someone experienced in the gaming industry who enjoys teaching and exploring the game development pipeline.
As a Senior Platform Engineer, you will design and manage compute abstractions, develop automation scripts, improve platform services, and collaborate with engineering teams to enhance system performance. Your role will focus on architecting user-facing products to drive change within the organization and ensure self-service capabilities for developers.
The Senior Human Resources Manager at PlayStation Studios will focus on building and maintaining relationships with leadership, implementing HR strategies that improve business performance, and fostering an inclusive culture. Responsibilities include advising on best practices, coaching managers, conducting investigations, and collaborating with business groups to support goals.