Cloud Chamber - English
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The Production Director leads a globally distributed production team, overseeing project and feature planning, resource allocation, and process implementation. Responsibilities include defining production strategies, ensuring efficient collaboration, mentoring team members, and maintaining project alignment with budget and time constraints. The role requires a strong understanding of creative processes and the ability to foster high-functioning team relationships.
The Principal Cinematic Designer will create and implement in-game cinematic sequences, collaborating with various teams to enhance storytelling through visuals and gameplay. They will manage assets and provide mentorship to junior designers while ensuring technical requirements are met and creative visions are realized.
As the Lead Gameplay Programmer, you will oversee the development of gameplay systems for BioShock 4. Responsibilities include mentoring team members, collaborating with design and art leads, coordinating with development groups, and implementing technical designs. You will also engage in research and coding to advance gameplay technology and ensure effective communication across disciplines.
As the Lead Environment Artist, you will guide a team to create high-quality level art and immersive environments while collaborating closely with other departments. Responsibilities include managing team activities, mentoring artists, coordinating workflows, and ensuring artistic unity in the game's design.
The Senior Technical Animation Designer will collaborate with the animation and engineering teams to enhance animation workflows in gaming. This role focuses on implementing scalable solutions for animation systems, mentoring the animation team, and ensuring seamless collaboration with stakeholders.
The Technical Art Director will oversee the technical aspects of visual development for BioShock 4, collaborating with artists and engineers to create tools, streamline workflows, and maintain high visual quality standards. Responsibilities include mentoring a team of technical artists, managing project priorities, and driving innovation in a collaborative environment.
The Senior Combat Designer will lead the creation of combat gameplay in a narrative-driven sandbox game, mentoring junior designers and establishing best practices. This role involves collaborating with developers to enhance player experience through innovative combat systems and accommodating various play styles.
The Senior Technical Animation Designer will collaborate with animation and engineering teams to enhance animation workflows, create animation systems, and mentor the Animation team, ensuring high performance and the artistic vision for game experiences.
The Production Director is responsible for leading and managing a global production team, overseeing production workflows, processes, and resource allocation to ensure project goals are met. This role focuses on optimizing production strategies, mentoring team members, and fostering collaboration while addressing risks and improving productivity.
As Lead Gameplay Programmer, you will oversee the development of gameplay systems for BioShock 4, collaborating with design and art leads, mentoring your team, coordinating with internal and external groups, and advancing the project's overall gameplay vision. You will also research coding techniques, facilitate code reviews, and maintain collaborative values.
The Lead Environment Artist will guide a team to create stylized, high-quality level art and world-building in line with BioShock's Creative Vision. Responsibilities include collaborating with other leads, mentoring artists, designing modular architecture systems, and ensuring artistic unity throughout the game.
As a Technical Art Director, you will lead the technical visual development for BioShock 4, collaborating with artists and engineers, managing a team of technical artists, and fostering a productive and innovative work environment.
As a Senior Combat Designer, you will lead the implementation of combat gameplay in an immersive sandbox world, mentor junior designers, and refine combat systems development. Your role involves collaboration and creativity to design encounters that engage various play-styles and player ingenuity while pushing the boundaries of game design.
The Principal Cinematic Designer at Cloud Chamber will create and implement cinematic sequences, collaborating with multiple departments, and mentor junior designers. This role requires a thorough understanding of cinematic storytelling, game lighting, and the ability to solve problems creatively while following technical requirements.