Cloud Chamber - English
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The Technical Art Director will lead the technical visual development processes for BioShock 4, acting as a liaison between artists and engineers, managing a team, and ensuring optimal creative output while establishing workflows and standards.
The Senior Combat Designer will lead the development of AI characters and combat gameplay, collaborating with the design team, creating prototypes, and maintaining AI behavior. The role entails extensive communication and documentation while engaging in innovative design to advance gameplay experiences.
The Senior Combat Designer will lead the development of AI characters and combat gameplay, collaborate with teams, create prototypes, maintain combat AI behaviors, and contribute to design documentation and brainstorming sessions.
As a Senior Technical Voice Designer, you will collaborate with audio teams to integrate audio assets and create dynamic audio systems for BioShock 4. Your responsibilities include implementing audio behaviors, optimizing audio files, and maintaining best practices in audio integration and documentation.
As a Senior Technical Voice Designer at Cloud Chamber, you will implement and optimize audio assets for BioShock 4, collaborating closely with the audio team and developers to ensure efficient integration of dynamic audio systems. You will design, implement, and maintain audio-related systems, troubleshoot assets, and document workflows to enhance the overall audio experience in the game.
The Production Director leads a globally distributed production team, overseeing project and feature planning, resource allocation, and process implementation. Responsibilities include defining production strategies, ensuring efficient collaboration, mentoring team members, and maintaining project alignment with budget and time constraints. The role requires a strong understanding of creative processes and the ability to foster high-functioning team relationships.
The Senior Technical Animation Designer will collaborate with the animation and engineering teams to enhance animation workflows in gaming. This role focuses on implementing scalable solutions for animation systems, mentoring the animation team, and ensuring seamless collaboration with stakeholders.
As the Lead Environment Artist, you will guide a team to create high-quality level art and immersive environments while collaborating closely with other departments. Responsibilities include managing team activities, mentoring artists, coordinating workflows, and ensuring artistic unity in the game's design.
The Technical Art Director will oversee the technical aspects of visual development for BioShock 4, collaborating with artists and engineers to create tools, streamline workflows, and maintain high visual quality standards. Responsibilities include mentoring a team of technical artists, managing project priorities, and driving innovation in a collaborative environment.
The Senior Technical Animation Designer will collaborate with animation and engineering teams to enhance animation workflows, create animation systems, and mentor the Animation team, ensuring high performance and the artistic vision for game experiences.
As a Senior Voice Designer, you will enhance the audio experience of BioShock 4 by selecting voice actors, directing performances, and ensuring the quality and consistency of voice recordings in alignment with the game's narrative and emotional tone. You will collaborate with various teams to integrate voice work into the game environment effectively.
The Senior Voice Designer will manage the audio design for BioShock 4, focusing on voice work integration with game narratives. Responsibilities include selecting voice actors, directing performances, overseeing recording sessions, and ensuring voice synchronization with character actions. The role demands collaboration with game design and narrative teams to enhance emotional storytelling through voice. The designer must also ensure quality through editing and may mentor other voice designers.
The Production Director is responsible for leading and managing a global production team, overseeing production workflows, processes, and resource allocation to ensure project goals are met. This role focuses on optimizing production strategies, mentoring team members, and fostering collaboration while addressing risks and improving productivity.
The Lead Environment Artist will guide a team to create stylized, high-quality level art and world-building in line with BioShock's Creative Vision. Responsibilities include collaborating with other leads, mentoring artists, designing modular architecture systems, and ensuring artistic unity throughout the game.