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As a GNC Engineer at SpaceX, you will innovate guidance, navigation, and control systems for the Starship. Responsibilities include simulating dynamics, analyzing vehicle trajectories, conducting data reviews, and testing GNC software. You will collaborate with a team to enhance launch vehicle performance in a fast-paced environment.
As an Antenna Engineer on the Starshield team at SpaceX, you will design advanced antenna and feed systems, fabricate and test prototypes, and contribute to software development for phased array functionality. Your role will involve analyzing RF performance and integrating antennas with spacecraft in a dynamic environment focused on national security needs.
The Software Engineer II, C++ (Starshield) at SpaceX is responsible for creating reliable software systems that control satellites, developing robust tools for testing and execution, and collaborating to innovate satellite capabilities. The role involves full lifecycle development from conceptualization to real-world deployment and requires software design to enhance security and performance.
Develop and implement reliable autonomous software systems while designing fault detection and mitigation strategies. Engage in the entire software development life cycle, providing technical leadership and continuous improvement efforts. Collaborate within a team in a dynamic environment to tackle challenges related to national security missions.
The role of Principal Antenna Engineer at SpaceX focuses on designing and developing advanced antenna systems for national security applications. Responsibilities include prototyping antennas, providing phased array expertise, and analyzing RF performance data. Engineers will work collaboratively in a fast-paced environment to solve unique technical challenges related to satellite communication and Earth observation.
As an AI Software Engineer, you will transform ML models into production-ready systems, collaborating with research teams to implement novel AI architectures while ensuring high performance and efficiency.
The Staff Simulation Engineer will develop simulation software for automated driving and ADAS, focusing on engines and frameworks in Rust, C++, and Python. Responsibilities include aligning simulation roadmaps, architecting technologies, and providing technical mentorship while ensuring integration meets user needs.
As a Senior Software Engineer, you will enhance Linux desktop virtualization for the development team at Woven by Toyota. Responsibilities include developing infrastructure for virtualization, resolving technical issues, implementing analytics, ensuring security, and automating services to improve quality. You will work closely with developers to create an efficient workflow in their Linux environments.
As a Red Team Penetration Tester - Technical Lead, you will conduct penetration tests and assessments to evaluate the strength of security defenses and provide vulnerability analysis. This role involves simulating attacks, developing custom exploits, mentoring team members, and collaborating with stakeholders to enhance security practices.
The Test Engineer will develop and review test plans, troubleshoot software and hardware issues, analyze data, and communicate results to engineering teams. They will also influence software design based on customer requirements and may travel for work.
As an Embedded Systems Lead Engineer, you will develop embedded software and hardware for Broadcom products, lead a team of firmware engineers, design and implement firmware, and collaborate with other engineers for system architecture. You'll be engaged in quality software practices and ensure effective interface and testing of hardware and software components.
Seeking a PC-platform-focused Gameplay Engineer to work on a brand-new title Towerborne, optimizing performance, supporting gameplay, and implementing UI designs in Unreal Engine. Must have C++ expertise and experience with PC game development on multiple platforms. Nice to have experience on shipped games, Test Driven Development, live service games, and cross-platform play.
As a Software Engineer at MicroStrategy, you will join an agile team to develop powerful analytics software. Your role involves using JavaScript, Java, Python, or C++ to create innovative solutions, troubleshoot complex problems, and stay updated with the latest technologies, all while fostering collaborative teamwork.
Lead a team to perform testing activities for automotive software. Mentor engineers in manual and automated testing, collaborate with project management and development teams, and interface with suppliers for testing solutions. Manage test cases and procedures, ensure timely task completion, and communicate detailed reports.
The Senior Software Development Engineer in Test (SDET) will design, create, and maintain automation tools for QA and build processes in various game engines. Responsibilities include managing CI/CD pipelines, proposing QA tools, and collaborating with SDK and backend teams. Ideal candidates should have experience in game development and test automation, particularly with Unreal and Unity.
As a Lead DevOps Engineer at PlayStation, you will manage team efforts on automation workflows and systems, support pipeline builds and code integration, optimize CI/CD processes, and maintain infrastructure. You'll need strong Linux and Windows administration skills, experience in AWS, and proficiency in various tools. You'll collaborate with the IT team and the development studio to solve complex problems and improve efficiencies.
The Lead Engineer, Mobile SDKs is responsible for designing and developing SDKs for mobile games, improving developer experience, enhancing SDK performance and security, and providing technical leadership to the development team. This role involves managing SDK delivery processes and staying updated on mobile game development trends.
The DevOps Engineer III leads teams to improve engineering infrastructure, automates processes using DevOps tools, develops software applications, manages CI/CD pipelines, coordinates application upgrades, and creates documentation to support operations and customer needs.
The Principal Analog IC Design Engineer will develop advanced die-to-die chiplet IP solutions using expertise in analog/mixed signal design. Responsibilities include collaborating on IC circuit designs, improving design efficiency, and participating in leading-edge technology projects.
The Compiler Developer will enhance and implement components of LLVM and Clang-based toolchain, contribute to the LLVM community, analyze and debug platform-specific code, and maintain target-specific tests while ensuring high-performance software development.
Design and build software to automate precision manufacturing processes including CAM and CMM programming. Focus on computational geometry algorithms, engage with manufacturing and software experts, monitor software performance, maintain integrations with systems, and mentor other engineers.
The IT Developer/Engineer will be responsible for researching, designing, developing, and maintaining business applications and information systems solutions. This role involves participating in development teams, performing requirement analysis, coding, and ensuring compliance with standards. The ideal candidate will influence technical direction, mentor others, and implement complex infrastructure solutions.
As a Software Engineer at Applied Intuition, you will focus on developing perception modules for autonomous vehicles, collaborating with cross-functional teams, and deploying real-time perception systems. Your role will involve prototyping and refining software components, managing customer relationships, and applying computer vision and machine learning techniques to solve real-world challenges.
The Principal Engineer will design and develop features for Ethernet NIC focused on high performance computing. Responsibilities include collaborating with architecture, silicon design, and QA teams to produce high-quality software and drivers, defining test cases, and troubleshooting customer issues.
The Staff Software Engineer will design and build the application software for the Matter Compiler's manufacturing operations, including the Manufacturing Execution System (MES). Responsibilities involve developing APIs, managing distributed software systems, debugging, and collaborating with experts in various fields. The role requires multi-language coding skills and experience with complex distributed systems.
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