Technical Director - Cinematics & Realization (F/M/NB)

Posted 16 Hours Ago
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Bordeaux, Gironde, Nouvelle-Aquitaine
Senior level
Gaming
The Role
The Technical Director - Cinematics & Realization will define and maintain cinematic pipelines, support and train team members, and coordinate technical guidelines, ensuring quality and performance in cinematic production.
Summary Generated by Built In

Company Description

Ubisoft’s 17,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft Bordeaux

Founded in 2017, Ubisoft Bordeaux works with passion on the biggest AAA titles to deliver the best gaming experiences. Today, the studio is composed of 400 talents from 20 different nationalities, working on licenses such as Assassin's Creed, Beyond Good & Evil 2 and a free to play game, BattleCore Arena. At the same time, the studio has set up a Tech branch which works on all Ubisoft's online services (named Online Services) as well as on the Anvil game engine. Ubisoft Bordeaux is also home to a R&D team, La Forge, which brings together engineers and researchers to work together on prototypes for game production, particularly around AI topics.

Job Description

As a Technical Director - Cinematics & Realization, you will work closely with the Realization Director and the production team of a new project in development at the studio of Bordeaux. 

This role will involve close collaboration, and you will engage with all teams (specifically with Cinematic and Narrative teams) to support, define and maintain the cinematic pipeline through technical and artistic requirements. 

Responsibilities: 

  • Define and maintain cinematic pipelines through technical and artistic requirements expected by the project 
  • Provide constant support and training to the cinematic team members 
  • Master the engine’s systems for cinematic integration cutscenes, triggers, customization, etc. 
  • Define and monitor dev tools/engine requirements for cinematics setup and debugging 
  • Be the reference for the cinematics production chain on the DCC side (3dsmax / Motion Builder / Maya .. ) and on the engine side (Timeline editor, etc.) 
  • Master the engine’s systems linked to cinematic rendering needs (animation, camera, rendering, lighting, sfx, vfx, etc.) 
  • Coordinate with Realization Director / TD datas to adjust and define technical guidelines in line with engine constraints & capacity. 
  • Create and maintain documentation for all aspects of Technical Direction 
  • Guarantee the optimization and performance of the cinematic pipeline in the engine 
  • Balance quality with efficiency when working under tight deadlines 

Qualifications

  • Experience in at least one full AAA videogame production as Technical Director working in Cinematic production or Realization 
  • Experience in game engine/editors, and in developing and maintaining pipelines 
  • Capacity to clearly articulate and communicate vision and strategy 
  • Quick to adapt and good priority management skills 
  • Ability to understand quickly and solve problems with a ‘can do attitude’. 
  • Aware of new technologies and processes related to the industry 
  • Good understanding of narrative causality and logic 
  • Passion for realization and cinematography with a great understanding of its importance in expressive storytelling. 

Additional Information

  • Contract: Permanent contract 
  • Location: role based in Bordeaux – France
  • On-Site based position - Weekly work from home pace to define

Hiring Process:

  • Phone interview with one of our recruiters
  • Several interviews with the Hiring Manager and the Core Team of the project
  • One interview with the Core Team of the project

If your application is not retained, you will receive a negative answer.

To find out more about our studio and Ubisoft's advantages, go to: https://www.ubisoft.com/en-us/studio/bordeaux

We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. Learn more on our Social Impact here.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Top Skills

3Dsmax
Game Engines
Maya
Motion Builder
Timeline Editor
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The Company
21,450 Employees
On-site Workplace
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.

Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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