Ubisoft
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As a Storage Architect, you will develop long-term storage strategies, conduct technical research, design complex storage architectures, and assist engineering teams. You will also communicate technical concepts to non-technical stakeholders, mentor teams, and implement best practices in data protection and automation.
The Music Marketing Coordinator will assist in implementing marketing campaigns, product launches, and enhancing online brand presence for Ubisoft Music. Responsibilities include creating marketing assets, preparing reports, and optimizing social media content related to game soundtracks.
The Consumer Products Specialist is responsible for developing and managing licensing strategies for Ubisoft brands across Europe. This includes building partnerships, negotiating contracts, overseeing marketing initiatives, and coordinating with various teams to drive revenue growth and market presence.
The Administrative Technician in Payroll is responsible for executing administrative tasks, performing various analyses for payroll and third parties, providing support during payroll audits, maintaining employee files, assisting team members as needed, preparing reports, and completing related tasks.
As the Lead UI/UX Designer, you will design user interfaces and experiences for game menus, collaborating with the Creative Director and leading a team of designers and artists. Responsibilities include creating wireframes, developing UI assets, and iterating designs based on playtesting feedback to ensure a stellar user experience.
As a Technical Animator at Ubisoft Philippines, you will integrate animations into game engines, create and debug animation tools, and collaborate with various teams to ensure high-quality gameplay animations. You'll manage rigs, state machines, and maintain production pipelines, while providing technical support to the animation team.
The Senior UX Designer will create user flows, wireframes, prototypes, and documentation using Figma. They will collaborate with UI Artists and Tech Artists during implementation, engage with Game Designers to enhance user experience, analyze user test reports for design iterations, and champion UX values while ensuring compliance with accessibility guidelines.
The Lead System Designer will guide the design and implementation of game systems and gameplay, ensuring alignment with the Creative Director's vision. Responsibilities include collaborating with development teams, creating design documentation, mentoring designers, and revamping game configuration tools.
The Tool Developer will be responsible for designing, developing, and maintaining tools to support various development teams. They will improve workflows, troubleshoot issues, document tools, and collaborate with cross-functional teams, all while staying up-to-date with industry standards.
The Game Economy Designer will design and balance game loop and progression systems for RPG and simulation games. Responsibilities include creating documentation, implementing monetization strategies, and conducting data-driven analysis to optimize player experiences and game systems.
As a Lead Gameplay Programmer, you will manage a team of programmers, oversee gameplay systems development, and ensure the delivery of high-quality gaming experiences while collaborating with designers and artists. You will also conduct code reviews, resolve technical issues, and implement industry best practices in gameplay programming.
The QC Program Manager at Ubisoft manages a portfolio of quality control projects across HD and mobile platforms, ensuring effective resource planning, strategy implementation, and collaboration with production teams. Responsibilities include improving processes, team management, and communicating with stakeholders for better alignment with company goals.
The role involves analyzing and innovating the existing animation technology stack with machine learning techniques, contributing to the animation roadmap, and collaborating with a diverse animation team at Ubisoft to enhance animation quality in gaming. Responsibilities include staying updated on machine learning advancements and providing solutions across different domains.
The Team Lead will oversee work quality and deadlines, help validate team output, and coach team members. Responsibilities include enhancing live gaming systems, maintaining internal tools, leading a team of DevOps and programmers, collaborating cross-functionally, and improving incident management practices.
The role involves modernizing Ubisoft's animation techniques using machine learning, analyzing the current tech stack, implementing innovative ML methods, and working within a diverse team to enhance animation production quality for games.
As a Team Lead for Gameplay Programming in Rainbow Six Siege, you will manage a team of eight programmers to create new game characters and enhance AI Bots. Responsibilities include task organization, team mentoring, progress reporting, conflict resolution, and recruitment support. Your leadership will ensure the team meets deadlines while maintaining a productive work environment.
As a Team Lead at Ubisoft, you will manage a team of programmers in developing technologies for games, ensuring their professional development, coordinating tasks, and communicating with other leads to improve processes. You will also participate in coding and addressing notable bugs.
As a Technical Director of Animation at Ubisoft Montreal, you will provide expertise and support to lead game projects, work closely with programmers to evaluate animation tools, solve complex problems, and train team members. You'll establish a clear plan to bridge the gap between ideas and execution while managing both short-term priorities and long-term objectives.
As a Technical Animation Director at Ubisoft, you will provide expert insight and innovation to bridge ideas with their practical implementation. Your role involves collaborating with team members to define vision, assessing animation and rigging tools, supporting creators with technical needs, training teams, and participating in recruitment while ensuring the animation processes optimize costs and time.
As a Technical Director (Characters) at Ubi MTL, you will oversee the technical quality of your team's work, enhance productivity through optimized pipelines, and ensure effective data integration in the game engine. You will collaborate on project engine selection, provide technical support, and mentor your team, while keeping up-to-date with technological advancements.