Software Engineer III - Unity Full Stack

Posted 4 Days Ago
Be an Early Applicant
2 Locations
132K-182K Annually
Mid level
Semiconductor
The Role
Develop interactive experiences using Unity. Responsibilities include implementing interactive functions, maintaining code quality, ensuring application performance, and integrating media assets while collaborating with team members.
Summary Generated by Built In

Applied Materials, Inc. is the global leader in materials engineering solutions for the semiconductor, flat panel display and solar photovoltaic (PV) industries. 

Appliedx is an innovation driven group within the company focusing on using VR, AR, MR technologies for instructional design, simulation, training and troubleshooting.   

Job Description 

We are seeking a developer responsible for building interactive experiences for various target platforms based on the Unity framework. Your primary responsibilities will be to implement interactive functionality translating design ideas, concepts, and requirements into a functional and engaging experience. A commitment to collaborative problem solving, sophisticated design, and a quality product are essential. Your responsibilities will include -  

  • Implement interactive functionality as per communicated design 
  • Translate design specification into functional deliverable and keeping the code scalable and robust 
  • Communicate with other team members to establish effective pipeline and integrate media assets 
  • Design, build, and maintain efficient, reusable, and reliable code 
  • Ensure the best possible performance, quality, and responsiveness of applications 
  • Identify bottlenecks and bugs, and devise solutions to address and mitigate these problems 
  • Help maintain code quality, organization, and automatization 
  • Contribute ideas to make the asset pipeline more efficient  

Minimum skills required 

  • Excellent knowledge of Unity, including scripting, textures, animation and GUI styles 
  • 6+ years of experience with object oriented programming in C# 
  • Familiarity with level design and planning 
  • 3+ years of experience with game physics  
  • 3+ years of experience with developing and deploying Unity applications on PC, iOS and android devices.
  • 3+ years of experience with 3D graphics development  
  • Familiarity with current design and architectural patterns 
  • Skilled at writing clean, readable, and easily maintainable code 
  • 1+ years of experience with pipeline and asset management automation 
  • Experience implementing automated testing platforms and unit tests 
  • Proficient knowledge of code versioning tools such as Git, SVN 
  • Minimum Bachelor’s degree in Computer science, game design and development or similar fields OR equivalent work experience  

Preferred skills 

  • Experience with Hololens, Mixed Reality Headsets, Meta, Google Cardboard and other leading AR/VR platforms 
  • Experience with application performance optimization – shader writing, editor scripting 
  • Experience with UX, UI 
  • Experience with AR and computer vision 
  • Prior experience with a well-known mobile title or AAA titles is a significant asset 
  • Knowledge of iOS/Android and related development tools 

Qualifications

Education:

Bachelor's Degree

Skills:

Certifications:

Languages:

Years of Experience:

4 - 7 Years

Work Experience:

Additional Information

Time Type:

Full time

Employee Type:

Assignee / Regular

Travel:

Yes, 10% of the Time

Relocation Eligible:

Yes

U.S. Salary Range:

$132,000.00 - $181,500.00

The salary offered to a selected candidate will be based on multiple factors including location, hire grade, job-related knowledge, skills, experience, and with consideration of internal equity of our current team members. In addition to a comprehensive benefits package, candidates may be eligible for other forms of compensation such as participation in a bonus and a stock award program, as applicable.

For all sales roles, the posted salary range is the Target Total Cash (TTC) range for the role, which is the sum of base salary and target bonus amount at 100% goal achievement.

Applied Materials is an Equal Opportunity Employer committed to diversity in the workplace. All qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law. 

Top Skills

C#
Git
Svn
Unity
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The Company
HQ: Santa Clara, CA
23,282 Employees
On-site Workplace
Year Founded: 1969

What We Do

Applied Materials is the leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. Our expertise in modifying materials at atomic levels and on an industrial scale enables customers to transform possibilities into reality. At Applied Materials, our innovations make possible a better future.

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