Senior VFX Artist

Posted 18 Days Ago
Be an Early Applicant
Los Angeles, CA
Hybrid
100K-130K Annually
Senior level
Digital Media • Information Technology
The Role
As a Senior VFX Artist, you will create high-quality real-time visual effects while collaborating with engineering, design, and art teams. You will manage various aspects of VFX production, from creation and simulation to optimization, ensuring adherence to project vision and deadlines.
Summary Generated by Built In

A world without real-time VFX is functional, but not magical. It’s easy to overlook when you’re in a rush (or to pass off to that person over there who’s not half bad and has freed up a little before the next sprint). But we know that if you want to capitalize “wow” and put an exclamation point after it, you need people on the team who are focused on bringing that magic or touch of realism to every project we do.


You are that person!


You’ll work with a lot of other skilled people in other disciplines to bring your talents to all our projects. We work in Unity and Unreal and we use Houdini/Maya/Max as appropriate. Naturally, someone who understands the fun and physics of particle systems, simulations, and animation, doesn't have too much of a challenge moving between them all, but naturally, you’ve got your preferences, and we want to facilitate them to create the best experience.


Magnopus's studio postings are made in advance of work anticipated to be awarded. Hires cannot be made until contracts are awarded. In some instances, contracts may not be awarded which could delay or preempt the interview process. We appreciate your patience.

Responsibilities

  • You will be expected to create the highest quality real-time visual effects, both in appearance and performance, while adhering to the project’s artistic vision
  • Collaborate closely with engineering, design, animation and art teams to create beautiful and believable effects that offer creative solutions to design challenges, add life to the game world, and create wow moments for the users
  • Responsible for a variety of aspects of real-time VFX production from creation & simulation all the way through optimization and quality assurance
  • You will work in the engine and own both the technical and creative processes

Requirements

  • 5+ years of production experience using game engines to create real-time VFX with a supporting body of work
  • 5+ years of experience in Unity/Unreal or equivalent real-time platform
  • Experience in using the Unity Visual Effects Graph and/or Unreal Niagra or equivalent node based real-time VFX editing tool to create creative fx with a supporting reel
  • A general understanding of animation/modeling/texturing and instancing pipelines
  • Excellent sense of scale, timing, detail, form, texture and color
  • Ability to technically deconstruct visual effects from other game and film references
  • Deadline conscious. Being able to manage and organize work to meet all of the deadlines and ability to adapt when changes need to happen

Nice to Haves

  • Ability to skip the engines and go straight to the GPU when necessary in order to blow minds more efficiently.
  • Experience in Houdini, including digital assets for Houdini Engine in Unity/Unreal/Maya
  • The ability to read and write shader source code using HLSL or GLSL
  • Past experience working with VR/AR content and understanding what makes them unique and challenging

Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences that unite the physical and digital worlds.


Because we’re building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits. 


We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favor collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate.


Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home:


Mission: ISS

Disney Pixar Coco VR

Blade Runner 2049: Memory Lab

The Lion King - Virtual Production

Elixir

Top Skills

Unity
Unreal
The Company
Los Angeles, California
217 Employees
On-site Workplace
Year Founded: 2013

What We Do

Experience Engineers uniting the physical & digital. Using #spatialcomputing, #AI, & #cloudtech, we imagine, create, & execute impactful immersive solutions.

Located in the US and UK, we are empowered by an Academy Award-winning team of designers, artists, engineers, and "get it done"​ producers who bring a diverse body of experience and creative solutions to the field.

Our unique focus on story and content-driven technology development gives us advance access to some of our partner's over-the-horizon hardware and software developments in light field technology, holographic and translucent displays, HMDs, performance capture, and new human computing interfaces.

We're honored to have a diverse team of talented individuals building products and experiences that have a positive impact on people's everyday lives, whether in entertainment, education, industry, or government

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