Senior Software Engineer (Client) - Hit It Rich!

Posted 20 Days Ago
Be an Early Applicant
Austin, TX
Senior level
Gaming
The Role
The Senior Software Engineer will work on client-side engineering at Zynga, focusing on engine-level systems improvements, SDK integrations, and high-impact gameplay features using Unity and C#. Collaboration with team members and a passion for games are essential for success in this role.
Summary Generated by Built In

Who We Are:

Zynga is a global leader in interactive entertainment with a mission to connect the world through games and a wholly-owned subsidiary of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). With massive global reach in more than 175 countries and regions, the combined diverse portfolio of popular game franchises has been downloaded more than 6 billion times on mobile, including Star Wars™: Hunters, CSR Racing™, Dragon City, Empires & Puzzles™, FarmVille™, Golf Rival™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Monster Legends, Toon Blast™, Top Eleven, Toy Blast™, Two Dots, Words With Friends™, and Zynga Poker™.Founded in 2007, Zynga is headquartered in California with locations in North America, Europe, and Asia. For more information, visit www.zynga.com or follow Zynga on Twitter, Instagram, Facebook, or the Zynga blog

Position Overview:

Zynga is looking for a client-side engineer in the Austin or Toronto areas, and more specifically, someone whose level of experience should be equivalent to a Senior Software Engineer.

We have a well-rounded and tight-knit, distributed team with a healthy mix of engineering skill levels, and are looking to strengthen our team in tackling a variety of challenges that we face. We need a self-driven and motivated engineer who is a strong communicator, works well as a team player, and performs well under tight deadlines.

The candidate would have an opportunity to work on engine-level systems improvements, SDK integrations, build systems with a focus on solving challenging, high impact problems for high profile titles. Additionally, the candidate may be involved in user-facing features (including UI / UX) and core gameplay functionality. The ideal candidate will have strong working knowledge in Unity, be fluent in C#, and will have at least four years of experience working on teams in the game industry.

Our mission is to “Connect the World through Games” by building a truly social experience that makes the world a better place. To be successful in this role you will have a passion for games, a high level of integrity, great technical depth and skills, and a strong desire to build successful software.

Don’t hesitate; Apply now!

What You'll Do:

  • Engine and Feature Client-side Engineer
  • Individual Contributor, working under a Technical Lead
  • Dive into the internals of engine-level systems to extend them as-needed
  • Develop and integrate new technologies & SDKs
  • Help to develop tools for content creators
  • Help to define and scope out tasks & systems
  • Help to architect and develop features & gameplay functionality in Unity with C#

What You Bring:

  • B.Sc. in Computer Science, Engineering, or equivalent education / work experience
  • 4+ Years industry experience as a Software Developer
  • Strong working knowledge in C#
  • 2+ Years Unity experience
  • Solid foundation in data structures, algorithms and software methodologies
  • Prior game development experience (on shipped titles or live games experience)
  • Excellent communication skills and comfort working in a collaborative environment

Bonus Points:

  • Experience with git
  • Mobile development experience with a focus on iOS and/or Android
  • Performance profiling and optimization experience
  • Experience in C/C++, or similar programming language

What We Offer You:

Zynga offers a world-class benefits package that helps support and balance the needs of our teams. To find out more about our benefits, visit the Zynga Benefits site

#LI-RK2

We are proud to be an equal opportunity employer, which means we are committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout our organization.  Employment with us is based on substantive ability, objective qualifications, and work ethic – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decision, or any other characteristics protected by applicable law.

As an equal opportunity employer, we are committed to providing the necessary support and accommodation to qualified individuals with disabilities, health conditions, or impairments (subject to any local qualifying requirements) to ensure their full participation in the job application or interview process. Please contact us at [email protected] to request any accommodations or for support related to your application for an open position.

Please be aware that Zynga does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others.  Zynga also does not engage in any financial exchanges during the recruitment or onboarding process, and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel.  Any attempt to do so may be the result of a scamp or phishing attack, and you should not engage.  Zynga’s  in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a zynga.com, naturalmotion.com, smallgiantgames.com, themavens.com, gram.gs email domain).  

Top Skills

C#
Unity
The Company
HQ: San Francisco, CA
2,449 Employees
On-site Workplace
Year Founded: 2007

What We Do

Zynga was founded in 2007 with the vision that play would become one of the core activities on the Internet. We pioneered social games with the belief that if we could make games simple, accessible and social the world would start playing. We are excited that games have grown to become the second most popular activity by time spent, even surpassing email. But we have a lot of hard work, innovation and growth ahead of us to create a future where social gaming is a daily habit for everyone.

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