Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling.
While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different.
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As a Senior Pipeline Engineer, you will define, develop, test, analyze and maintain software applications and libraries for the global feature animation pipeline by employing industry best practices. You will also research, design, document and modify software specifications throughout the production life cycle. As a senior engineer, you will provide guidance and help to the other engineers.
If problem-solving and creating something concrete and productive out of logical thinking interests you, then we need you.
Responsibilities
- Designs, develops, tests, deploys, and documents the proprietary software used in concurrent film productions.
- Analyzes and assesses existing workflows and procedures related to the company Pipeline.
- Liaises with IT infrastructure, IT Client Services, Wrangling, Production, and Show TD teams to resolve problems with hardware, software products, or company software systems.
- Keeps up with current methodologies, technology trends, and tools that best suit the production and the company.
- Follows the team's technical guidelines.
- Trains end users to operate new or modified programs.
- Works with the team, providing support, guidance, and instruction in areas that contribute to their professional growth.
- Proactively looks for risks and problems in the current system and proposes improvements.
- Proactively reaches out to stakeholders and informs them about the progress of tasks, setting expectations promptly.
- Follows the Supervisor’s and Lead's guidance.
Requirements
- BS degree in Computer Science or 5+ years of working experience, preferably in animation.
- Solid engineering skills, with an appreciation of code craft, quality, and technical debt management.
- Ability to work with a team to deliver high-quality software in a fast-paced, dynamic, and deadline-oriented environment.
- Strong knowledge of writing efficient, efficient and performant code in Python3+.
- Familiarity with task management systems/frameworks like Agile Sprint, Jira, Scrums, Daily Standups etc.
Tech Stack
- Knowledge of Production front end systems and libraries (should be familiar with most, if not all, of the following:
- Production pipelines using USD and its integration into Houdini(Solaris), Maya, Nuke, and other digital content creation applications and their APIs.
- PyQt, PySide.
- ASWF libraries, including OpenColorIO, OpenVDB, and OpenTimelineIO.
- Familiarity working with REZ (package management system).
- Autodesk Shotgrid/Flow.
- Render engines like Renderman, Arnold.
- Knowledge of working with (and developing with/for) backend technologies (should be familiar with most, if not all, of the following:
- Linux development environment essentials, such as bash scripting and general Linux native commands (find, grep, sed, etc.).
- NFS and other distributed file systems.
- Experience working with a source version control system (Git preferred).
- Databases (RDBMS and/or Non-Relational DB) like PostgreSQL, MongoDB.
- Deployment Systems like Kubernetes, Docker, Podman.
- In Memory caching systems like Redis, Memcached.
- Queuing Systems and message brokers like RabbitMQ, Celery.
- Web service patterns like REST API, GraphQL, RPC.
- Web frameworks like FastAPI, Django, Flask.
- Knowledge of developing CI/CD pipelines (Gitlab or Github).
- Pytest Framework or other testing frameworks for Python.
- CMAKE, Make, SCONS, or other build system knowledge is a bonus.
#Animation #LI-Hybrid
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.
Skydance is proud to be an equal opportunity employer committed to building and fostering a diverse, equitable, and inclusive workforce. We welcome and consider applicants for employment regardless of race, color, religion, age, sex, national origin, citizenship, sexual orientation, gender identity or expression, marital status, pregnancy status, military/veteran status, disability, or any other protected category. Diversity in the workplace is not just a commitment, it is who we are and a reflection of what makes our world special.
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What We Do
About Skydance Media
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter.
About Skydance Interactive
Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA.
About Animation
In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly