Skydance Media
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The Lead Software Engineer will develop and maintain the rendering pipeline using RenderMan, collaborate with teams to improve rendering workflows, implement new rendering techniques, and provide leadership and mentorship to other engineers.
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As a Technical Director at Skydance Interactive, you will lead a cross-disciplinary engineering team on game projects, overseeing technical direction, coordinating with leadership, and mentoring engineers. You will implement strategies, manage workflows, and ensure high-quality deliverables while handling hands-on coding as necessary.
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The Assistant, Creative Development will provide high-level administrative support to two executives, manage schedules, handle communications, arrange meetings and international travel, prepare reports, and perform various administrative tasks in a fast-paced entertainment environment.
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The Lead Software Engineer, RenderMan is responsible for developing and optimizing the rendering pipeline using Pixar's RenderMan. This role involves collaboration with artists and technical directors, executing advanced rendering techniques, and leading the design and integration of rendering solutions while providing mentorship to junior engineers.
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As a Lead Software Engineer at Skydance, you will develop, optimize, and maintain the rendering pipeline using Pixar's RenderMan. Responsibilities include collaborating with artists and technical teams, advising on integrating new RenderMan features, improving rendering efficiency, and mentoring junior engineers. You will also manage rendering projects and provide leadership in rendering techniques.
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The Lead Software Engineer will enhance the rendering pipeline using RenderMan, collaborating with artists and engineers, managing geometry complexity, and overseeing scaling and performance in projects. Responsibilities also include mentoring junior engineers and facilitating communication among teams for efficient rendering solutions.