Senior Hard Surface Artist

Posted 2 Days Ago
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Montréal, QC
Senior level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
The Senior Hard Surface Artist at Cloud Chamber is responsible for creating high-quality 3D hard-surface assets, including weapons and environmental elements, for the next BioShock game. Collaborating with various team members, the artist will ensure visual consistency and quality, contribute to the modeling pipeline, and work with feedback to refine assets, while leveraging their artistic background and technical skills.
Summary Generated by Built In

 

 

 

We are looking for a Senior Hard Surface Artist to join our Cloud Chamber team and deliver high-quality AAA visuals. Reporting to the Art Manager, the Senior Hard Surface Artist will collaborate with other team members, Leads and Directors to create very high-quality assets, materials, and environments. In this role, you will contribute to carrying forward the artistic vision and use all your expertise to establish the visual bar for the game’s decor for the next installment of the BioShock franchise.
Job Details:

  • Collaborate closely with the Art Leads, Environment Artists and other Modelers to create highly detailed and visually compelling hard-surface assets, which primarily include weapons, but also interactive objects, props, as well as other architectural & environmental elements.
  • Create visually appealing, hard-surface 3D models based on concept art and/or photo reference while extracting the brightest details and exaggerating those to a point of caricature.
  • Communicate effectively with team members to ensure consistency and compliance for rigging and animation.
  • Create exemplary benchmark weapons models and textures.
  • Highly contribute to the establishment of the weapon modeling/texturing creation pipeline and look development.
  • Works closely with Art leads to ensure that environments and assets match the quality bar and vision for the game’s direction.
  • Receive and apply feedback effectively while maintaining a positive attitude.

Skills, Experience et Qualifications:

  • 5+ years of experience creating high-quality 3D weapons, props, architecture and environments. for AAA games and at least 1 shipped title.
  • Experience with Unreal Engine 4 and/or 5 is highly desired.
  • Foundation in traditional art with ability to concept ideas.
  • Strong understanding of how objects and architecture are built in the real world. 
  • Highly proficient in 3ds Max, Maya, Blender and Photoshop.
  • Proficient in Z-Brush and Substance Painter.
  • Ability to work with a high degree of self-direction.
  • Highly skilled in hard surface modeling.
  • Interest and dedication to advancing your craft, and eagerness to learn new techniques and software.
  • Strong aesthetic appreciation for composition, proportion, mass, volume, light, lighting and color.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com accounts.

#LI-Hybrid

 

 

 

 

 

Top Skills

3Ds Max
Blender
Maya
Z-Brush
The Company
HQ: Novato, CA
3,505 Employees
Hybrid Workplace
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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