Senior Gameplay Animator (F/M/NB)

Reposted 10 Days Ago
Be an Early Applicant
Montpellier, Hérault, Occitanie
Senior level
Gaming
The Role
The Senior Gameplay Animator will collaborate on gameplay-oriented animation systems, producing animations from prototyping to polish, while adhering to technical constraints.
Summary Generated by Built In

Company Description

Ubisoft's teams are driven by their desire to enrich the lives of players with original and memorable entertainment experiences. They give life to worlds, real playgrounds where the imagination can express itself freely, giving rise to moments of surprise, fun and adventure that also allow players to learn and discover themselves.

At Ubisoft, you have the opportunity to collaborate and grow with passionate and pioneering teams, all over the world. You will progress in a caring and inspiring environment in which you will push the boundaries of imagination and technology to create worlds that will fascinate our players.

Ubisoft Montpellier

Founded in 1994, Ubisoft Montpellier created Rayman, Beyond Good and Evil, Raving Rabbids franchises; has developed Ghost Recon, Assassin’s Creed and Just Dance brands, as well as Jade, UbiArt Framework and Voyager game engines.

Today, the studio is setting itself apart by developing the sequel to Beyond Good and Evil, an ambitious project with a playground the size of a solar system.

Located 15 km from the sea, less than two hours from Spain and mountain ski resorts, Montpellier is an innovative and daring city, recognized for its capacity for excellence in the fields of digital technology, health, sport, contemporary culture and academics.

As part of the development of the game Beyond Good and Evil 2, the Montpellier studio is recruiting a Senior Gameplay Animator (F/M/NB).

Job Description

Under the responsibility of the lead animation, you will work in close collaboration with game design and programmers.
The mission is to participate in the development of animation systems «gameplay» oriented, as well as to produce the necessary animations, from prototyping to a «polish» quality level.

To fulfill your mission, you have:

  • A strong knowledge of keyframing and motion capture animation
  • The ability to work in a team and take into consideration the technical constraints inherent in gameplay animation.
  • Good knowledge or mastery of MotionBuilder

Qualifications

To succeed in your mission…

  • Experience in gameplay animation
  • You are able to follow and participate in discussions in English
  • You are comfortable with animation clip concepts: you can work with existing animation data (keyframe animation or motion capture).
  • You have a strong video game and artistic culture
  • You are perfectionist and have a keen eye for detail
  • You are creative

Additional Information

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Top Skills

Motionbuilder
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The Company
21,450 Employees
On-site Workplace
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.

Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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