Programmeur.euse en jouabilité sénior / Senior Gameplay Programmer

Posted 18 Days Ago
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Québec, QC
Hybrid
Senior level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
The role involves implementing core gameplay features, collaborating with design teams, optimizing systems, and promoting coding best practices.
Summary Generated by Built In

English to follow

Qui nous sommes

Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables.

Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld.

Fondée en 1999 sous le nom de Gearbox Software par des vétérans de l’industrie, notre entreprise est basée à Frisco, au Texas. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO).

Pour en savoir plus, visitez www.GearboxSoftware.com.


Ce que nous recherchons

Gearbox Studio Québec est à la recherche d'une personne capable de mettre en oeuvre des fonctionnalités de jouabilité au cœur du premier projet d’une nouvelle franchise, telles que le contrôle du personnage principal et de la caméra ainsi que d’autres systèmes de jeu.

Responsabilités

  • Collaborer avec les équipes de conception pour prototyper et mettre en œuvre des fonctionnalités de jeu à un haut niveau de qualité. 
  • Concevoir des systèmes orientés données avec une attention particulière à l’usabilité pour les concepteurs.rices. 
  • Collaborer au développement et à l’amélioration de systèmes dans un environnement multidisciplinaire. 
  • Identifier les risques techniques de manière proactive et proposer des solutions efficaces et innovatrices. 
  • Écrire du code lisible, maintenable et robuste. 
  • Promouvoir les meilleures pratiques et les standards de code. 
  • Optimiser les performances des systèmes développés. 
  • Créer de la documentation technique et de conception. 

Qualifications

  • 5+ ans d'expérience en tant que Programmeur.euse Jouabilité. 
  • Maîtrise de la programmation en C++. 
  • Connaissances approfondies en mathématiques (particulièrement concernant l’algèbre linéaire). 
  • Excellentes aptitudes analytiques. 
  • Excellentes aptitudes en résolution de problèmes. 
  • Excellentes aptitudes à la communication. 
  • Expérience en développement de contrôle de personnage et caméra. 
  • Capacité à travailler en étroite collaboration avec des concepteurs.rices et des programmeurs.euses en équipe. 
  • Autonome et proactif.ve. 
  • Expérience du développement sur console et en multijoueur (réplication). 
  • La passion pour les jeux vidéo va de soi! 

C’est un plus

  • Expérience avec Unreal Engine 4 ou 5 
  • Titres publiés en tant que programmeur.euse jouabilité ou rôle similaire. 
  • Expérience de développement de jeu de tir à la troisième personne. 


Notre engagement envers l’égalité des chances 

Gearbox Studio Québec s’engage à offrir un environnement de travail inclusif, équitable et exempt de discrimination, reflétant la diversité du monde que nous aspirons à divertir.

En tant que studio soucieux de l’égalité des chances, nous ne pratiquons aucune discrimination fondée sur la race, la couleur, la religion, le sexe, la grossesse, l’orientation sexuelle, l’identité ou l’expression de genre, l’origine nationale, l’âge, l’handicap, l’information génétique ou tout autre statut protégé par la loi applicable.

Nous nous engageons également à offrir des accommodements raisonnables aux candidats et employés qualifiés pour leur permettre de participer pleinement au processus de recrutement, d’exercer leurs fonctions essentielles et d’accéder aux mêmes avantages et opportunités.

Si vous avez besoin d’un accommodement à tout moment du processus de candidature, n’hésitez pas à nous contacter.


English Version

Who We Are

Gearbox Studio Québec Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. Gearbox Studio Québec is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).  

For more information, visit www.GearboxSoftware.com. 


What We Are Looking For

Gearbox Studio Québec is looking for someone capable of implementing core gameplay features for the first project of a new franchise, such as main character and camera controls, as well as other game systems.

Responsibilities

  • Collaborate with design teams to prototype and implement gameplay features to a high standard of quality. 
  • Craft data-driven systems with designer usability in mind. 
  • Collaborate on the development and improvement of systems in a multidisciplinary environment 
  • Proactively identify technical risks and propose effective and innovative solutions 
  • Write readable, maintainable, and robust code 
  • Promote best practices and coding standards 
  • Optimize implemented systems for performance. 

Qualifications

  • 5+ years of experience as a Gameplay Programmer. 
  • Mastery of C++ development. 
  • In-depth knowledge of mathematics (particularly linear algebra). 
  • Excellent analytical skills. 
  • Excellent problem-solving skills. 
  • Excellent communication skills. 
  • Programming experience in character control and camera. 
  • Able to work closely with designers and programmers in strike teams. 
  • Autonomous and proactive. 
  • Experience of game development on consoles and multiplayer games (replication). 
  • A passion for video games is a given! 

Nice-to-Haves

  • Experience with Unreal Engine 4 or 5 
  • Shipped titles as a gameplay programmer or similar role 
  • Programming experience with third person shooter games. 


Our Commitment to Equal Opportunity 

Gearbox Studio Québec is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain.  As an equal opportunity employer, Gearbox Studio Québec does not  discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law. 

Gearbox Studio Québec is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities.  If you need a reasonable accommodation at any point during the job application process, please contact us for more information. 



 


Top Skills

C++
Unreal Engine 4
Unreal Engine 5
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The Company
HQ: Novato, CA
3,505 Employees
Hybrid Workplace
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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