Product Designer

Posted 2 Days Ago
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Tel Aviv
Mid level
Gaming
The Role
As a Product Designer at Zynga, you will drive the design of products by conducting user research, creating wireframes and mockups, and developing pixel-perfect designs. You'll collaborate with the product team to enhance the UX and contribute to the design system. Your expertise in UX methodologies and tools like Figma will be crucial as you advocate for user-centric solutions.
Summary Generated by Built In

Who We Are:

Zynga is a global leader in interactive entertainment with a mission to connect the world through games and a wholly-owned subsidiary of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). With massive global reach in more than 175 countries and regions, the combined diverse portfolio of popular game franchises has been downloaded more than 6 billion times on mobile, including Star Wars™: Hunters, CSR Racing™, Dragon City, Empires & Puzzles™, FarmVille™, Golf Rival™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Monster Legends, Toon Blast™, Top Eleven, Toy Blast™, Two Dots, Words With Friends™, and Zynga Poker™.Founded in 2007, Zynga is headquartered in California with locations in North America, Europe, and Asia. For more information, visit www.zynga.com or follow Zynga on Twitter, Instagram, Facebook, or the Zynga blog

About the role

As a Product Designer, you will be involved in every aspect of the product development process, from brainstorming the next great product innovation, to tweaking pixels right before launch. You’ll start by getting introduced to our domain and our growing design system. Later on, you will be expected to utilize your full range of product design, research, interaction design, and visual design skills, to own the experience for a wide area of the product.

Responsibilities

You will be a strategic member of our Product Design team (part of Product), influencing the  design evolution of our products while working closely with Product Managers. 

As a Product Designer, you will:

  • Own the product design of different products and applications
  • Research and understand users needs/pain points with business vision and initiate ideas and concepts to support them
  • Translate concepts into wireframes and mockups that lead to intuitive UX flows
  • Turn mockups into pixel-perfect designs and create prototypes to guide development
  • Support for the development of an existing Design System and its on going enrichment
  • Advocate user-centric solutions while considering time-to-market
  • Implement Usability Testing and other UX methodologies

Who are you?

  • An enthusiastic Product Designer with a strong interest in complex systems, user research, data visualization, and other ways to gain deeper insights into real user needs and pain points
  • An independent and collaborative partner in a fast-paced, dynamic environment
  • You are flexible to change, and open to giving and receiving constructive feedback
  • Have a good aesthetic sense, with sensitivity to hierarchies and simplicity
  • Well-organized in your work-flows, files, and processes
  • A passionate communicator and advocate for your users, who can clearly articulate desired solutions 

Requirements

  • 3+  years of experience with UX/Product Design in complex systems/B2B companies. You are genuinely passionate and want to grow into UX design and practices. 
  • Background knowledge of UX methodologies - user research, usability testing, wireframing, and pixel-perfect design.
  • You have deep expertise in Figma and its full range of UX/UI design capabilities.
  • Good verbal and written English communication skills 
  • Experience with data analysis and complex data visualization, including translating large datasets into clear, intuitive, and actionable visual representations
  • knowledge of the mobile gaming industry - Advantage

We are proud to be an equal opportunity employer, which means we are committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout our organization.  Employment with us is based on substantive ability, objective qualifications, and work ethic – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decision, or any other characteristics protected by applicable law.

As an equal opportunity employer, we are committed to providing the necessary support and accommodation to qualified individuals with disabilities, health conditions, or impairments (subject to any local qualifying requirements) to ensure their full participation in the job application or interview process. Please contact us at [email protected] to request any accommodations or for support related to your application for an open position.

Please be aware that Zynga does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others.  Zynga also does not engage in any financial exchanges during the recruitment or onboarding process, and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel.  Any attempt to do so may be the result of a scamp or phishing attack, and you should not engage.  Zynga’s  in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a zynga.com, naturalmotion.com, smallgiantgames.com, themavens.com, gram.gs email domain).  

Top Skills

Figma
The Company
HQ: San Francisco, CA
2,449 Employees
On-site Workplace
Year Founded: 2007

What We Do

Zynga was founded in 2007 with the vision that play would become one of the core activities on the Internet. We pioneered social games with the belief that if we could make games simple, accessible and social the world would start playing. We are excited that games have grown to become the second most popular activity by time spent, even surpassing email. But we have a lot of hard work, innovation and growth ahead of us to create a future where social gaming is a daily habit for everyone.

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