Narrative Realization Designer (Project Hire)

Posted 20 Days Ago
Be an Early Applicant
2 Locations
Remote
Mid level
Gaming
The Role
The Narrative Realization Designer will craft narrative events using Unreal Engine assets, ensuring a high-quality player experience through collaboration with multiple disciplines. The role emphasizes communication, problem-solving, and driving the development of narrative systems, enhancing the overall storytelling in games.
Summary Generated by Built In

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are looking for a designer to join the Narrative Realization team with a passion for crafting story events using a combination of cinematics, scripted moments, visual language, pacing & dialogue.  This person is adept at interpreting vision and working within a larger team to execute at the highest quality level, both aesthetically and technically. 

As a part of a multi-functional team, this person will help to bridge the gap between disciplines by working with directors and discipline leads to ensure a consistent, cohesive player experience.  As a dev they will be an experienced generalist who is familiar with what it takes to craft narrative content at the highest levels of quality. 

Responsibilities:  

  • Create & maintain Unreal Engine assets and manage complex interactions between systems, driving towards an engaging and fluid player experience. 
  • Collaborate with animation, engineering, art & others to craft narrative moments, systems and experiences that express a world class narrative. 
  • Communicate & consult between disciplines across the studio as a member of a connective tissue team – this role bridges multiple content categories. 
  • Work with production & leads to plan and prioritize work on a micro and macro scale, actively participating in prioritization, scoping & creative discussions. 
  • Help to drive iteration between disciplines with a focus on technical & aesthetic quality, feasibility & player experience. 

Requirements & Skills:  

  • Broad experience with Unreal Engine and scripting best practices, ideally including sequencer, montages, blueprints, and event scripting.  Animation systems experience a significant plus. 
  • Passion for narrative presentation and the player experience, familiar with the work required to bring this content from concept to final. 
  • Comfortable working within & driving the development of systems used to express story, character performance and player. 
  • Working knowledge of narrative presentation techniques including cinematic language, timing, staging, performance & agency. 
  • Strong technical problem-solving and interpersonal skills. 
  • A passion for making games with the enthusiasm & skill to polish to the highest level of quality. 

Qualities:  

  • Excellent communicator, comfortable translating the complexity of a wide variety of disciplines with accuracy and precision. 
  • Approachable & enthusiastic about narrative and the technical underpinnings that bring a story to life. 
  • Deep appreciation for the various crafts that go into games & a passion for helping to express them to the highest level of quality. 
  • Actively engages with feedback at every level & is aware of the overlap between design and other disciplines. 
  • Comfortable balancing priorities in a highly iterative environment. 
  • Able to utilize lateral thinking to solve problems and utilize resources effectively. 


(This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $89,000 - $111,00

#LI-remote


TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

Top Skills

Unreal Engine
The Company
HQ: Los Angeles, CA
96 Employees
On-site Workplace
Year Founded: 2021

What We Do

The official LinkedIn of That’s No Moon⁠—a new independent AAA development studio founded by award-winning game makers and storytellers. Visit ThatsNoMoon.com to learn all about our team, see our open positions, and more.

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