Level Designer

Posted Yesterday
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Taguig, Southern Manila District, National Capital Region
Entry level
Gaming
The Role
A Level Designer creates 3D game environments and gameplay experiences, collaborating with team members to deliver a AAA standard of narrative content. Responsibilities include conceptualizing layouts, working with various disciplines, and iterating designs based on feedback.
Summary Generated by Built In

Company Description

In 2016, Ubisoft Philippines opened as the first and only AAA game development studio in the country. Since then, the studio has grown to around 150 professionals, co-developing the following flagship franchises: Assassin's Creed (AC): Odyssey, AC: Origins, AC III Remaster, AC Liberation and AC Rogue on Nintendo Switch, For Honor, Skull & Bones, The Crew 2 and more upcoming unannounced projects.


Ubisoft is a leading creator, publisher, and distributor of interactive entertainment and services in the world. We are located in the emerging central business district in the South of Manila, with a lush, green, family-friendly ecosystem. Our building is within DLSU Laguna, our partner university whom we have been working closely with in the creation of Video Game Development courses, training developers of the future. Through partnerships in the academe and active involvement in events, we aim to continue growing the game dev industry in the Philippines and South East Asia.


Ready to tackle new challenges and take entertainment to the next level? Join us and Create the Unknown.

Job Description

A Level Designer creates the game world and defines the moment-to-moment gameplay experiences with the game’s mechanics and systems. With a player-oriented mindset, you will take levels from concept to fully playable prototypes, and further work with other disciplines to deliver fully realized, narrative experiences to a AAA standard.

The main and routine tasks of the Level Designer are to:

  • Conceptualize and prototype the layout of 3D game environments and player goals and activities
  • Build 3D game worlds by placing interactive elements in the game world to create variety, distribution, and progression of player activity using iterative design methods
  • Work with our Scriptwriters, Cinematic Designers, and realization teams to create original, memorable, and compelling narrative content for our games.
  • Communicate designs to the team through presentations and documents
  • Collaborate with Directors and Leads to bring on their high-level creative vision of our game worlds to life
  • Collaborate with other game developers in other job disciplines such as Production, Engineering, Art, Lighting, Animation, Narrative, and others – adapting to technical constraints while bringing game environments from concept to shippable quality
  • Contribute to the improvement of the overall game by providing feedback to the team and use their feedback to iterate on your designs.
  • Stay up to date on current trends, best practices, and latest technologies in your field of expertise
  • Share knowledge and mentor junior team member

Qualifications


  • Experience in game level design or other relevant experience 
  • Solid understanding of the relationship between core game mechanics, gameplay spaces, interactive elements, and narrative content
  • Ability to design, conceptualize, and create playable 3D game levels using level editors or game engines (e.g. Unreal Engine, Unity, etc.)
  • Extensive knowledge of game design conventions and systems
  • Experience with text-based or visual scripting to create gameplay
  • Knowledge in game development process and game production pipeline
  • Good communication skills, positive attitude, and great work ethic
  • Demonstrates passion and talent for games and game development
  • Ability to work in a highly collaborative team environment
  • Fast learner, takes initiative, and meets deadlines

To all applicants: Kindly upload your cover letterCV and game related portfolio.

Additional Information

Our top priority are our people: Ubisoft offers a world-class working environment that facilitates collaboration, open communication, and fun.


We ensure our team receive the best training, regularly sending them to trips to other Ubisoft studios around the globe. We work hard, but we play hard too. With our monthly events, parties, regular video game tournaments, music and sports clubs, you can bet that we’re serious about fun!

Top Skills

Unity
Unreal Engine
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The Company
21,450 Employees
On-site Workplace
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.

Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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