Lead Gameplay Engineer - Unreal

Posted Yesterday
Be an Early Applicant
Hiring Remotely in USA
Remote
Senior level
Gaming
The Role
As the Lead Gameplay Engineer, you will lead a remote team in developing gameplay systems for a Multiplayer, Action RPG. Responsibilities include architecture and implementation of gameplay systems, collaborating with designers and artists, and managing gameplay teams.
Summary Generated by Built In

A BIT ABOUT US

We are a bold new game studio with a mission to build cutting-edge AAA entertainment for the 21st century. Our team are veterans in the fields of online games, social games, and crypto from Riot Games, Epic Games, Insomniac, Blizzard, EA, and Decentraland. We are fully funded and building a dream team of A-players who want to work with the best of the best and take their careers to the next level.


THE MISSION

As a world-class Gameplay Engineering Lead, you will head a small, fully remote team and work on an exciting Multiplayer, Action RPG title. Working on Gameplay at Big Time Studios, you will interact closely with Designers, Artists, and guide the engineering team in order to architect and implement gameplay systems throughout the project.


Requirements

  • 5+ years of game development experience
  • Shipped at least one high-quality AAA game for PC or Console
  • Strong programming background and C++ knowledge
  • Strong problem solving abilities
  • Hands-on experience with gameplay systems like AI, Animation, Combat and Missions
  • Experience profiling and optimizing game performance
  • Ability to thrive in a collaborative environment with multiple stakeholders
  • Experience managing gameplay teams
  • Must love games!

Desirable

  • Experience with MMO or Action RPG game development
  • Experience with procedural world and dungeon generation algorithms
  • Experience working on a distributed team spread across several time zones
  • Unreal Engine 4 experience

What we offer

  • Fully remote work, with a yearly company offsite
  • Experience working with gaming veterans of game titles with a gross aggregate revenue well over $10B USD
  • Unlimited PTO
  • Work on a new IP with franchise potential

Top Skills

C++
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The Company
96 Employees
Remote Workplace
Year Founded: 2020

What We Do

Big Time Studios builds next-generation, multiplayer AAA entertainment where players have control over their virtual assets.

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