Lead Cinematic Artist

Posted 3 Days Ago
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Liverpool, Merseyside, England
Senior level
Gaming
The Role
The Lead Cinematic Artist will lead and mentor a team to create high-quality in-game cinematic sequences for a narrative-driven game. Responsibilities include collaborating with directors and managing outsourced partners to maintain quality, establishing cinematic pipelines and processes, and resolving technical challenges. The role also involves planning and supervising team members to ensure timely delivery of engaging cinematic experiences.
Summary Generated by Built In

Why PlayStation?

PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Role Overview:

We're looking for a Lead Cinematic Artist to join our team at Firesprite, to construct high quality in-game cinematic sequences on a story-driven 'Narrative Adventure' with genre defining goals.

This is an ambitious, AAA project with a heavy focus on atmosphere, storytelling, player agency and immersion into ground-breaking territory on next-generation hardware technologies.

Our ideal candidate is a Lead Cinematic Artist with a track record of crafting and delivering high quality camera work in cinematics and cutscenes. Working closely with the Cinematography Director and the team members to develop the cinematics from previs to final production.

As a Lead you will train and help your team members and provide solutions to problems appearing in the cinematic pipeline and workflow.

Ideally, we would love individuals to be based in the studio for 1-3 days per week, but we may consider those who have a preference for remote working in the UK.

What you'll be doing:

  • You will lead, mentor and manage a team of cinematic artists to produce high-quality in-game cinematics that align with the tone and vision of the game.
  • Work with and manage outsource partners to help deliver and maintain the quality and vision of the game.
  • Work closely with the Director of Cinematography, Cinematic Director and other team members to help define and develop the cinematic camera work in the game.
  • Help to establish and drive the pipelines, processes and methodologies across the cinematic teams.
  • Plan and prioritise tasks to ensure that deliverables are completed on time and to desired quality.
  • Collaborating with the other team members and departments to resolve any technical challenges and push project quality.
  • Supervise members of the team and coach them to success through reviews and mentorship.

What we're looking for:

  • An experienced Lead Cinematic Artist.
  • A portfolio that showcases examples of visual storytelling and cinematography skills, focusing on: Framing, shot selection, scene composition, camera animation, and editing.
  • A great working knowledge of Unreal engine 5 sequencer, MotionBuilder, Maya or other equivalent 3D programs.
  • A great understanding of cinematic storytelling principles, cinematic language, literacy and visual storytelling theory in an interactive medium.
  • Excellent framing and animation skills for cinematic cameras.
  • A deep understanding of the latest cinematic pipelines and workflows.
  • An outstanding team collaborator and someone who can take the initiative in problem solving for the cinematics team.
  • Excellent communication, organisational and interpersonal skills.

Desirable skills:

  • Experience with Adobe Premiere or other similar video editing software.
  • Experience of Unreal 5 blueprints and other Unreal tools.
  • Experience with lighting.
  • Experience with editing.

Benefits:

  • Discretionary bonus opportunity
  • Hybrid Working (within Flexmodes)
  • Private Medical Insurance
  • Dental Scheme
  • 25 days holiday per year
  • Access to cycle garage and showers

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Top Skills

Maya
Motionbuilder
Unreal Engine 5
The Company
Aliso Viejo, CA
8,768 Employees
On-site Workplace
Year Founded: 1994

What We Do

PlayStation has been at the forefront of interactive and digital entertainment since the debut of our first console in 1994. Our products delight millions across the world through incredible games, cutting edge experiences and access to many types of media.
This commitment to amazing our fans is at the core of who we are and one we share with Sony Corporation, internationally known as a leader in music, movies and consumer electronics.
We can only achieve this goal by welcoming talented people and empowering them to do their best work. From game developers to data scientists, software engineers to cybersecurity experts, marketing to accounting and finance professionals, we’re always looking for talented people who share a passion for creating and our commitment to delivering amazement.

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