Intern Cinematic Animator

Posted 9 Days Ago
Be an Early Applicant
Barcelona, Cataluña
Internship
Gaming
The Role
As an Intern Cinematic Animator, you will collaborate with the animation supervisor to animate scenes of cinematics using MotionBuilder. Your tasks will include assembling scenes, integrating motion capture data, creating camera animations, and ensuring your work aligns with the project storyboard while collaborating with a skilled team.
Summary Generated by Built In

Company Description

Ubisoft Barcelona, has developed for over 25 years a strong expertise in the production of videogames from a large variety of genres and platforms. Our goal is to bring outstanding experiences to our players around the world. Our passion is innovation and using cutting-edge technology to deliver the unexpected.


Our teams are behind memorable AAA titles such as “Tom Clancy’s Rainbow Six Siege”, “Assassin’s Creed Valhalla”, etc. 

Job Description

Working in close collaboration with the animation supervisor of Cinematic Team.
Your mission will be to animate complete scenes of cinematics (body + facial + cam) using MotionBuilder, going through different phases of polish and reaching a realistic result.
You will be part of a strong and talented Cinematic Team which creates memorable scenes and performances on well-known Ubisoft projects such as Assassin’s Creed, Ghost Recon, Beyond Good and Evil, Rabbids…

What you will do

  • Assemble simple scenes importing characters, props, cameras and environment. Following the storyboards and scripts information.
  • Collaborate on bigger and more complex scenes, polishing certain parts of them under more experienced team members’ guidance.
  • Integrate and animate motion capture data (body and facial).
  • Recreate accurately actors’ performance
  • Create and edit camera animation delivering good compositions.
  • Integrate and test animations in our engine.
  • Communicate daily with the animation supervisor.
  • Work in collaboration with the rest of the team members: Cinematic Design, Tech Animation, VFX and Light.
  • Give visibility of your work progress and identify and report any problems that you encounter in the process.


Qualifications

What you’ll bring

  • Recently graduated in a bachelor, master or similar related with 3D animation
  • Composition sense (camera movements, framing, etc.)
  • Knowledge of human anatomy, physiological reactions and body language, to express character emotions through movement.
  • Experience with Autodesk 3D animation softwares such as: MotionBuilder and Maya.
  • Good communication skills (English) spoken and written.
  • Able to collaborate well with the other members of the animation team and other team members.
  • Ability to receive and provide constructive criticism.
  • Autonomous and proactive attitude.
  • Organizational skills.
  • Attention to detail.

Nice to have

  • Video game engines knowledge (Unity or Unreal).
  • Experience with Motion capture.

Additional Information

Our studio is located in one of the most popular urban area of Europe: Barcelona! We bet that you know Barcelona, either for its amazing architecture / monuments, famous nightlife, restaurants, super weather and beaches, culture or for its great life quality
Here in Barcelona, as well as in the studio, you will meet people from around the world, eat hundreds of different foods, play different sports, talk about art and history, share amazing life experience with creative, open-minded and dynamic people.
We encourage everyone to inspire the world and build the future! We promote a friendly, creative and passionate culture to develop the best AAA game and invest time in playing any type of games, if it’s together, even better!
Are you ready to join the Ubi family for your new challenge? We are already excited to meet you! 

What we offer

  • One year internship contract.
  • Monthly compensation.
  • Monthly social benefits (ticket restaurant, transport, private health insurance).
  • On the job coaching and guidance on your animation career path.
  • Opportunity to work on several projects. On the last years we have worked on: Avatar: Frontiers of Pandora, AC Mirage, Star Wars: Outlaws, AC Shadows, etc.
  • An amazing work environment with a fantastic vibe.

Benefit & Perks

  • Hybrid work model (3 days a week working from the office)
  • Flexible working hours
  • Fridays reduced work schedule option 
  • Monthly Restaurant tickets
  • Preferential price for medical insurance
  • Sports / activities deal
  • Physiotherapy service (once at month)
  • Mental Health employee´s support 24/7
  • Access to transport tax deductions
  • Free access to all Ubisoft games (PC)
  • Discount for Ubisoft console games
  • Fresh fruits / drinks
  • Everyday free Breakfast
  • Goodies
  • Team building events

Ubisoft Barcelona as an Equal Opportunity Employer is committed to create an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to ethnic group, religion, sexual orientation, gender identity, nationality, age, marital status, disability or all the other characteristics that make us different. We've learnt that we thrive on learning from each other, so we don't just welcome but actively hire a range of open-minded people from different backgrounds.

We encourage you to provide

  •  CV and/or portfolio in English (In respect of the EOE statement we don´t require personal information such as picture, home address, ID number, etc.)

Top Skills

Autodesk Maya
Motionbuilder
The Company
21,450 Employees
On-site Workplace
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.

Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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