Cinematic Pipeline TD (Project Hire)

Posted 8 Days Ago
Be an Early Applicant
2 Locations
Remote
Junior
Gaming
The Role
The Cinematic Pipeline TD will work closely with various departments to integrate cinematic scenes in Unreal, develop tools to enhance workflow, and troubleshoot technical issues, ensuring seamless transitions from gameplay to cinematics. They will leverage expertise in cinematic pipelines and collaborate across artistic and technical teams.
Summary Generated by Built In

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are looking for a Cinematic Pipeline TD to Work with Cinematics, Art, engineering, audio, TD and animation to ensure cinematics pipeline and in game transitions align with the game's goals. Candidate will integrate cinematics and problem solve unforeseen technical issues that arise.  Collaborate with several departments to achieve seamless blends from gameplay to cinematics. 

 
Responsibilities:   

  • Intergrade cinematic scene in Unreal using data from motion builder and or Maya.  
  • Develop tools and collaborate with various departments, including engineering and Anim TD to improve workflow and efficiency in the cinematic pipe.   
  • Proactively QC and troubleshoot cinematic fidelity from animation, lighting, vfx, rigging, and Lumen.  
  • Comfortable doing their own R&D to proactively improve the pipeline. 

 
Requirements & Skills:   

  • Expert skills in cinematic pipelines, sequencer, and animation pipelines.  
  • 2-3 years’ experience in shipped AAA game pipeline cinematics. 
  • Strong Knowledge of Unreal, blueprints, C++. 
  • Familiar with cross-department handoffs regarding cinematic workflows, from mocap and assembly to finished in engine scenes. 
  • Would be nice to have Python, Maya/Mobu. 
  • Proactive problem solver. 
  • Great communicator. 


(This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $89,000 - $116,000

#LI-remote

#LI-Remote

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

Top Skills

C++
Python
Unreal
The Company
HQ: Los Angeles, CA
96 Employees
On-site Workplace
Year Founded: 2021

What We Do

The official LinkedIn of That’s No Moon⁠—a new independent AAA development studio founded by award-winning game makers and storytellers. Visit ThatsNoMoon.com to learn all about our team, see our open positions, and more.

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