Cinematic Designer

Posted 9 Days Ago
Be an Early Applicant
Hunt Valley, MD
3-5 Years Experience
Gaming
The Role
As a Cinematic Designer, your role involves creating and integrating in-game cutscenes using Unreal Engine, collaborating with teams across various disciplines, and ensuring that cinematic moments are effectively implemented into the game while maintaining artistic quality. Responsibilities include scripting, debugging, and participating in production timelines.
Summary Generated by Built In

If your passion for cinema equals your interest in storytelling for games, and you're as adept with a camera as with visual scripting, this role is perfect for you.

Bit Reactor is looking for a Cinematic Designer to support the setup, integration, and maintenance of real-time, in-engine cutscenes. This role requires working with the Cinematic and Narrative Teams and communicating across various departments to problem-solve and ensure cinematic content is easily implemented into the engine while meeting the artistic goals and avoiding conflicts with other aspects of the game. You must have a sense of how gameplay and cinematics work together to create unified experience and emotionally compelling moments.


RESPONSIBILITIES

  • Create compelling scenes with excellent pacing, acting, cinematography, editing and timing.
  • Script in-game cinematic and gameplay moments using Blueprint and Sequencer.
  • Integrate cinematic content into Unreal Engine.
  • Prototyping and communicating the needs for cinematics across multiple disciplines
  • Communicate with Designers, Artists, Lighting, and VFX to ensure the readability of visual storytelling and to ensure that the cinematics you implement blend seamlessly into the gameplay.
  • Debug potential problems in and around cinematics. 
  • Following and maintaining pipelines and technical requirements while identifying opportunities for tool improvements and efficiencies.
  • Participate in reviews, stand-ups, playtests, and work across departments.
  • Provide accurate time estimates for tasks and meet production deadlines .
  • Guide locked scenes to final while achieving technical efficiency and supporting asset performance and validation.

 

REQUIREMENTS

  • Minimum 3 years of development experience working in interactive cinematics for games.
  • Experience with cinematic language, frame composition, pacing, tone, and narrative structure.
  • Strong understanding of Unreal Engine 4 or 5 including Sequencer, Blueprints as it pertains to cinematic moments, visual scripting, and asset integration.
  • Excellent organizational, communication, and interpersonal skills.
  • Familiarity with Autodesk Maya, MotionBuilder, and video editing software is a plus.
  • Used to collaborating with colleagues across different departments to clearly communicate and present ideas.
  • Familiarity with branching dialogue and RPG interaction mechanics.



Bit Reactor prefers to hire candidates who are willing to relocate to Hunt Valley, Maryland, but is open to remote options.

Bit Reactor, LLC is an equal opportunity employer, and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.

Top Skills

Blueprint
Unreal Engine
The Company
HQ: Hunt Valley, MD
17 Employees
On-site Workplace
Year Founded: 2021

What We Do

Located in Hunt Valley, Maryland, Bit Reactor is a new independent AAA video game studio founded by a team of veteran developers with a history and passion for revolutionizing player experiences. We believe in a balanced approach to development where rock solid gameplay work in harmony with deep storytelling, immersive presentation, and high production values to create genre defining games. Our team has a track record of shipping award winning franchises XCOM, Civilization, and Elders Scrolls Online and is excited to usher in a new era of games that blur the line between strategy and action.
While we are already hard at work on our first title, the crew at Bit Reactor is also focused on creating a “team first” environment where creativity and passion are valued. We believe that the collective is stronger than any one individual and that a highly collaborative process paired with experimentation are the key ingredients to making truly innovative games.

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