Bit Reactor
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The Senior Graphics Engineer will build and extend graphics features in a game engine, collaborating with content creators to enhance visuals and support gameplay features. They need to have strong experience with Unreal Engine and C++, as well as a deep understanding of modern graphics technologies.
As a Senior Level Designer at Bit Reactor, you will collaborate with Art, Design, and Engineering teams to create engaging gameplay environments using Unreal Engine. Responsibilities include authoring scripted events, generating gameplay spaces, and ensuring a high-quality playable experience. You'll also help define level design standards and advocate for optimal gameplay.
As a Cinematic Designer, your role involves creating and integrating in-game cutscenes using Unreal Engine, collaborating with teams across various disciplines, and ensuring that cinematic moments are effectively implemented into the game while maintaining artistic quality. Responsibilities include scripting, debugging, and participating in production timelines.
The Game Designer will collaborate with teams to create compelling gameplay systems and features while ensuring a balanced player experience. They will work under the Creative Director to refine game concepts and implement design through thorough documentation. The role emphasizes both independent work and teamwork, focusing on gameplay design in strategy and turn-based tactics games.
As a UI Engineer at Bit Reactor, you will collaborate with Art, Design, and Engineering to develop intuitive UI elements for games, using C++ and Unreal Engine. You should be able to implement custom control systems and share your insights on UI/UX design in games.