Wargaming
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The Lead Backend Engineer will oversee the backend team and ensure the high-quality development of scalable backend services for a free-to-play mech shooter game. Responsibilities include leading technical direction, promoting coding best practices, managing the team, and collaborating with various stakeholders to align technical and product goals.
As a Senior Backend Engineer, you will design scalable backend systems for a free-to-play mech shooter game, lead and mentor junior engineers, analyze requirements, and develop infrastructure while collaborating with game developers and DevOps teams.
The Lead Level Artist will lead the art direction for the upcoming game, collaborating with the concept team and guiding the art staff in designing detailed levels. Responsibilities include adapting assets, creating materials, optimizing performance, and participating in production processes while ensuring high visual standards.
As a DevOps Engineer at Wargaming, you will oversee the performance, security, and availability of game services, optimize high-load services, and support automation of builds and deployments. You will work closely with system administration, containerization, CI/CD methodologies, and various automation and monitoring tools to maintain reliable global gaming services.
The DevOps Engineer will oversee the lifecycle of game servers and related infrastructure, ensuring availability, performance, security, and reliability. Responsibilities include automation of deployment, debugging applications, and working with various tools for infrastructure management. The role requires strong experience with Linux systems, databases, version control, containerization, CI/CD, and monitoring systems.
As a DevOps Engineer, you will ensure the availability, performance, and reliability of game servers, optimize high-load services, and automate deployment processes. Responsibilities include system administration on Linux, using various tools and technologies for monitoring, configuration, debugging, and implementation of CI/CD methodologies.
As a Senior Backend Engineer, you will design and build scalable systems to support a new free-to-play game, mentor junior engineers, gather requirements, and collaborate with various teams.
The Head of QA at Wargaming will lead the QA department, manage a diverse team, optimize QA processes, and establish quality standards throughout the game development cycle. The role includes hiring, performance management, and maintaining strong stakeholder relationships.
The Director of Generative AI Engineering will lead the integration of generative AI technologies into business processes, develop AI strategies, optimize AI models, and ensure their integration with IT systems. The role requires collaboration with teams to innovate and select best practices for AI implementation.
The Solutions Architect will design and implement the unified AI platform, integrating AI applications into Wargaming's flagship products. Key responsibilities include consulting on technology integration, supporting AI operations, and educating team members on AI and ML best practices.
As a Level Artist at Wargaming, you will create immersive game locations for World of Tanks, collaborating closely with various artists and designers. Responsibilities include environment storytelling, setting up lighting, writing object descriptions, and optimizing game performance. Strong artistic skills are key as well as knowledge in level content creation and physically based rendering (PBR).
The Render Engineer will enhance existing and create new graphic features within a cross-platform game engine. Responsibilities include code optimization, fixing graphic bugs, and writing technical documentation.
As a Client Game Developer for World of Tanks, you will engage in creating and enhancing game modes, ensure high performance of game components, and integrate functionalities with the game engine. Collaboration on the core mechanics and improving existing technology is key to this role which involves testing and software development with a focus on memory and execution efficiency.
The Game Data Analyst will analyze and visualize data from the World of Warships franchise, provide BI reports, identify metrics for new functionalities, and consult with teams to enhance decision-making processes. The role involves close collaboration with production teams and requires strong SQL and data visualization skills.
As a Lead Level Artist, you'll direct high-level art for game levels, collaborating with the concept team to create and adapt assets. Your role involves crafting materials, participating in level design, optimizing performance, and guiding the production team to create visually stunning game environments.
The Senior Game Designer at Wargaming will lead feature development for World of Tanks, ensuring high-quality game design and mentoring other designers. Responsibilities include directing gameplay experiences, collaborating across teams, utilizing data analysis for design decisions, and enhancing game quality. The designer will leverage deep understanding of player needs and modern game design principles.
The Lead Level Artist will direct the art vision for an upcoming game project, collaborating with the concept team to create detailed environments. Responsibilities include adapting assets, developing high-level concepts, engaging in level production and optimization, and working with various disciplines like design and 3D art.
The Lead Level Artist will guide art direction, collaborate with the concept team, create and adapt assets, engage in performance optimization, and oversee the production of visually stunning game levels.
As a Lead Level Artist, you will direct art development for upcoming gaming levels, collaborating with the concept team and guiding production. Responsibilities include creating assets, developing materials, optimizing performance, and working across disciplines to enhance the game experience.
The Head of QA will lead the QA department for an AAA game project, managing hiring and performance evaluations. The role involves collaborating with stakeholders, optimizing testing processes, and ensuring quality across QA teams. Strong leadership and analytical skills are necessary, as well as experience in the gamedev industry.