Epoch Games
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As a Level Designer, you'll create landscapes and building interiors for an indie RPG using Unreal Engine 4. You should optimize designs using LODs and communicate effectively with team members, potentially assisting junior designers in their development. Collaboration through Slack is essential.
The Technical Artist will develop Shaders, Lighting, Particles, and Visual Effects for the indie RPG 'The Lays of Althas: Sundered Order', working remotely in a collaborative online environment.
As the Lead 3D Game Artist, you will manage and review the work of a team of 3D Artists, focusing on creating high-quality 3D models and textures for the indie RPG, The Lays of Althas: Sundered Order. Effective communication and the ability to provide constructive feedback are essential, along with knowledge in PBR, low-poly modeling, and texturing. Participation in team meetings via Slack is required.
As a 3D Game Animator at Epoch Games, you will work remotely to animate and rig models for The Lays of Althas: Sundered Order. Your responsibilities include collaborating with the Visuals department, using animation software, and attending weekly meetings. This is a volunteer position ideal for students building portfolios.
As a Houdini Artist at Epoch Games, you'll work with procedural tools to create and update 3D cave assets for the indie RPG, The Lays of Althas: Sundered Order. You'll utilize your Houdini Indie license and collaborate with Level Designers and 3D Artists through effective communication and participation in team meetings via Slack.
Seeking a volunteer 3D Artist skilled in Reallusion's Character Creator 3 to create realistic human character meshes, textures, and hair for an indie RPG project. Communication and teamwork are essential as the role involves collaboration and possible mentorship of junior members.
Epoch Games seeks a volunteer 3D Character Artist to create realistic character meshes, textures, hair, clothing, and armor for their game 'The Lays of Althas: Sundered Order'. Responsibilities include working from concept art, collaborating with the team, and potentially mentoring junior members. Experience with PBR and game-ready assets is required.
The 3D Creature Artist will create realistic creature meshes and textures for an indie RPG, focusing on fur and hair details. The role involves working from concept art, collaborating with the team, and potentially mentoring junior members. Applicants should be able to use Unreal Engine 4 and various 3D modeling and texturing software.
The Unreal Engine C++ Programmer will work on developing C++ code for an indie RPG using Unreal Engine 4. Responsibilities include collaborating with the coding team, attending meetings on Slack, reporting progress weekly, and potentially mentoring junior members. Communication skills and a passion for coding are essential.