Bonfire Studios

Irvine, CA, US
36 Total Employees
Year Founded: 2016

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Jobs at Bonfire Studios

Search the 6 jobs at Bonfire Studios

Gaming
As a Senior Features Software Engineer at Bonfire Studios, you will develop and implement game features and systems from UI to backend, collaborating with a team of engineers and designers. Your role encompasses designing end-to-end features, particularly focusing on user experience and creative visions.
10 Hours Ago
2 Locations
Hybrid
Gaming
As the QA Manager, you will lead the development and execution of quality assurance strategies, foster collaboration within interdisciplinary teams, and enhance the productivity of the development process through automation. You will mentor a small QA team, continuously improve QA processes, and ensure compliance with industry standards, all while incorporating player feedback to enhance game quality.
Gaming
As a Senior/Principal Environment Artist, you will create high-quality 3D environment assets including architectural kits and materials, while collaborating within multi-disciplinary teams to uphold the game's visual integrity and design needs. You will leverage your extensive experience in modeling, texturing, and level design to shape the gameplay experience for an original IP.
Gaming
As a Principal/Senior Gameplay Engineer at Bonfire Studios, you'll collaborate with a team to develop gameplay features and tools for their first game. Your role involves refining gameplay, developing technologies in Unity using DOTS, working on optimizations, and creating tools to enhance game mechanics and player experiences.
Gaming
As an Art Outsourcing Supervisor, you will manage outsourced environment art assets, ensuring they meet game requirements. You'll collaborate with internal artists and vendors, providing feedback, generating documentation, and maintaining quality. Your role also includes refining assets and fostering team collaboration.
Gaming
The Systems Engineer will build systems and tools around optimizations and netcode for Bonfire's first game. Responsibilities include improving foundational game engine systems, collaborating with leads, debugging complex issues, and optimizing runtime systems while contributing to multiple areas of game development.