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The Rigging Artist designs character and creature rigs, collaborates with animators, and ensures realistic movement. They mentor junior artists and troubleshoot rigging issues.
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The Unreal Environment Artist will create high-quality 3D environments, collaborate on asset creation, and help define project looks.
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The Character Artist will create realistic character models for visual effects, collaborating with teams to enhance storytelling through detailed digital art.
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The FX Artist will create and implement high-quality visual effects in Unreal Engine, collaborating with the team to ensure artistic vision and performance.
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The Gameplay / Tools Programmer will develop gameplay systems and internal tools, collaborate with designers, and resolve technical bottlenecks to enhance game development workflows.
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As a Level Designer, you will create engaging gameplay spaces, design levels, implement art assets, and contribute to worldbuilding while collaborating with various teams.
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As a Senior Mobile Engineer, you'll develop advanced mobile applications for iOS and Android, collaborating with diverse teams and integrating innovative technologies while mentoring junior engineers.
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The Senior Level Designer will create gameplay spaces and implement art into maps, working collaboratively across teams to enhance player experience and visual storytelling.
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As Senior Systems Designer, you will design and implement core gameplay systems, enhance player engagement, and collaborate with teams to ensure enjoyable gameplay experiences.
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As a Senior Character/Animation Specialist, you will create fluid and expressive character animations, collaborating across departments to enhance gameplay experience and character identity.
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The Senior Gameplay Programmer will collaborate with designers to implement gameplay systems, enhance player experience, and optimize code quality. This role focuses on character movement, camera control, and rapid iteration of gameplay ideas.
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Lead Gameplay Engineer responsible for codebase execution, ensuring game systems are scalable and stable, mentoring engineers, and shaping technical strategy.
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Design and implement combat systems for games, collaborating with programmers and animators to ensure responsive gameplay that enhances player experience.