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As a Senior Software Engineer specializing in Pipeline, you will develop custom tools and scripts to assist VFX, Visualization, and Production teams, ensuring an efficient workflow. You will integrate workflows, maintain pipelines, and support end-users while collaborating with creative teams and managing production automation.
The FX Artist will create and integrate real-time visual effects using various software, collaborating with team leads to deliver high-quality FX for projects. Responsibilities include troubleshooting, designing effects like magic and fire, and documenting visual benchmarks. This role requires proficiency in scripting, particle systems, and a strong portfolio.
The Rigging Artist is responsible for creating and managing character and creature rigs, ensuring they are ready for animation. This role involves collaboration with animators and technical troubleshooting to develop realistic movement and expressions, along with mentoring junior artists and keeping abreast of industry trends.
The Senior Environment Artist creates high-quality 3D environments, collaborating with creative directors and technical teams to establish scene aesthetics, optimize assets for animation, and ensure technical standards are met. The role includes mentoring junior artists and contributing to the development of production pipelines.
The Unreal Environment Artist will collaborate closely with the Environment Lead to define project aesthetics, create high-quality 3D assets, materials, and textures, and support studio and external artists throughout development phases. Responsibilities include documenting workflows, breaking down tasks, and ensuring consistency in quality throughout the project.
As a Character Artist, you will create highly realistic character models, collaborating with artists and developers to enhance narrative depth. Responsibilities include generating lifelike digi-doubles, sculpting high-detail characters, and creating realistic clothing while staying updated with industry trends.