VFX Artist

Posted 13 Days Ago
Be an Early Applicant
Katowice, Śląskie
Entry level
Gaming
The Role
The VFX Artist will create visual effects for the game's environment and gameplay, ensuring they align with the game's story and aesthetics. Responsibilities include creating ambient and gameplay effects, optimizing for performance, and collaborating with the team for feedback and improvements.
Summary Generated by Built In

Company Description

Founded in 2012, Incuvo is a studio of over 90 individuals working from Poland, Katowice. We have established our position worldwide in the VR games area, developing such titles like Layers of Fear VR, Blair Witch VR and Green Hell VR. With over 10 years of experience in making games and being engaged in the VR technology since 2019, Incuvo is aiming to expand the genre even further and become one of the key developers of the growing VR market worldwide. We want to combine our expertise with the creativity and skills of ambitious professionals to work on the new generation of VR titles.

The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a global independent AAA games developer and a Warsaw Stock Exchange public company. Founded in 2002, People Can Fly made its mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and its most recent game, Outriders. PCF is one of the leading Unreal Engine studios in the industry and operates in Poland, UK, US and Canada.

Job Description

  • Following the established vision of the game’s story and gameplay in process of VFX creation.
  • Creating ambient environment effects that enhance mood, tell a story, and make the world feel alive.
  • Creating gameplay effects that make the world feel exciting, and that gives the player necessary gameplay feedback.
  • Analyzing the scene for performance issues, and ensure all effects are built in the most efficient way possible.
  • Looking for feedback and direction after self-investigation.

Qualifications

  • Experience working with Unity Engine.
  • A critical eye and a good feeling for the timing, animation, and motion of real-world objects and visual effects.
  • Solid understanding of color theory and how color affects mood & focal points.
  • Able to take direction and implement feedback.
  • Good understanding of the constraints of real-time VFX.
  • Ability to create all source art needed for VFX (textures, geometry, flipbooks, normal maps, vector field textures, etc.).
  • Ability to think outside the box to come up with more efficient techniques.
  • Verbal and written communication skills in Polish and English.
  • Open-minded team player attitude.
  • Strong work ethic and self-motivated.
  • Passionate about playing and making video games.

Additional Information

What we offer

  • A competitive salary and stable employment.
  • Private health care.
  • Multisport card.
  • English language lessons.
  • Well located office in Katowice.
  • Flexible working hours.
  • Influence on project realization.
  • Experience gathered while working with world leaders of the industry.
  • Training and integration events.
  • Work with the use of the latest VR technology.
  • An informal atmosphere, no dress code, no unwanted formalities.

Top Skills

Unity
The Company
HQ: Mazowieckie
367 Employees
On-site Workplace
Year Founded: 2002

What We Do

People Can Fly is one of the best AAA game development studios in Poland and one of the leading UNREAL ENGINE studios in Europe.

People Can Fly operates in Warsaw, Rzeszów, Łódź, Newcastle, New York, Chicago and Montreal.

Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).

People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.

People Can Fly studio is working on three new Triple-A projects: Project Dagger is being developed in cooperation with one of the leading global publishers, Take-Two Interactive; Project Gemini together with Square Enix. The third project is an unrevealed game that People Can Fly intends to release in a self-publishing model.

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