UX Designer

Posted 9 Days Ago
Be an Early Applicant
San Ramon, CA
5-7 Years Experience
Gaming • Design
The Role
Striking Distance Studios is seeking a talented UX Designer with multiplayer experience to work on an unannounced AAA title in UE5. Responsibilities include developing high-level vision, creating wireframes and mockups, and collaborating with a multidisciplinary team. Qualifications include 5+ years of experience, shipped AAA title, proficiency in UI/UX design tools, and a deep passion for video games.
Summary Generated by Built In

Welcome to Striking Distance Studios!

Driven by people. Inspired by challenges. Relentless to deliver creative excellence.

At the intersection of art, design and technology lies Striking Distance Studios. We are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.

Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.

To us excellence is not a skill, but an attitude!

What we are looking for:

Striking Distance Studios is looking for a talented UX Designer to be responsible for the interface aspects of an unannounced AAA title in UE5.

Responsibilities:                      

  • This is a hands on, in-engine role. From UX/UI prototypes to final content you will be responsible for developing high level vision and roadmaps that drive the implementation of the game teams ideas.  
  • Creation of wireframes and mockups, user flows and efficient transitions for all in-game UI.
  • Champion intuitive UI player experiences.
  • Work with a multidisciplinary team of designers, artists, programmers, and producers to build new content and user experience systems.  
  • Define best practices for the discipline, from structured processes to workflow and content standards in order to implement content within UX/UI.  
  • As an expert user, help test new features and tools before they are deployed to the rest of the team. 
  • Validate, playtest and respond to feedback

Qualifications: 

  • 3+ years of experience as a multiplayer UI/UX designer or programmer.
  • Have shipped at least 1 AAA title as a UI/UX designer or programmer.
  • Knowledge of Unreal Engine, UMG, Widget Blueprint.
  • Experience with Figma, Visio, Miro or other similar tools for wireframing and collaboration.
  • Thorough understanding of how to design and optimize UI/UX systems, features, and player experiences.
  • Proven ability to conceptualize, create and implement game concepts using various tools, technology and visual language.  
  • Excellent creative, analytical and organizational skills with proven ability to write, communicate and maintain detailed design documentation throughout project life cycle.  
  • Demonstrative proof of an open-minded, progressive thinker who is flexible, energetic and driven with the ability to overcome obstacles and challenges with working solutions.  
  • A deep understanding of UI/UX trends across multiple genres and platforms.
  • Comfortable in a highly iterative workflow/process. 
  • A demonstrable love/passion for playing and making video games.
  • A highly communicative and collaborative disposition.

In California, the expected salary range for this position is $100,000-$125,000. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.

Striking Distance Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. If you received an email and are unsure you can always email [email protected]


Top Skills

Unreal Engine
The Company
HQ: San Ramon, CA
214 Employees
On-site Workplace
Year Founded: 2019

What We Do

Driven by people. Inspired by challenges. Relentless to deliver creative excellence.

At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, a new AAA development studio has risen within the San Ramon Hills of the San Francisco Bay Area. We have planted roots in beautiful Bishop Ranch and are now building our flagship state-of-the-art development studio establishing the East Bay as the new up and coming creative and technological hub we know it to be.

Together with our partners at KRAFTON, Inc., our team is hard at work on its first game, The Callisto Protocol, a single player and story-driven survival horror game set in a prison colony on Jupiter’s moon Callisto. Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.

To us excellence is not a skill, but an attitude!

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