Technical Artist

Posted 2 Days Ago
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Kiev
Hybrid
Junior
Gaming • Mobile
SciPlay is a developer and publisher of fun, authentic digital games millions of users enjoy.
The Role
The Technical Artist integrates assets into the game engine, enhances performance, collaborates on product quality, and profiles app performance.
Summary Generated by Built In

SciPlay, is a global leader focused in providing an ever-expanding portfolio of robust iGaming and Social Casino solutions to the global gaming industry. To put it simply - we make Mobile and Facebook games that are fun to play, fun to make, and we're growing like crazy! SciPlay's reach is made possible by the expertise of our rock star teams and game makers. Want to be part of a fast-paced company that lands in the Top 1% of Social Casino games? See more details below!

Position Summary

SciPlay is a leading developer and publisher of digital games on mobile and web platforms, providing highly entertaining free-to-play games that millions of people play every day.

We’re looking for a highly skilled Technical Artist to shape our game and help establish and sustain a pipeline for maintaining and creating mobile Graphical Assets. As a tech artist in Sciplay you will work along with artists and programmers to integrate assets into the mobile game. You will work from within the Unity Editor and be responsible for profiling the game & identifying problematic areas in order to create solutions for various platforms.

Key Responsibilities

● Integrating assets into the game engine and building performant in-game assets.

● work with Studio Directors, Art Director, and Lead Programmers to ensure product quality.

● A problem solver

● Perform critical artistic and process decisions to produce the best quality product

● Provide detailed information on the game status and builds.

● Profile app performance and render issues using given tools

to identify problem areas and draw call issues

● Create and modify existing tools, scripts, or assets for mobile

Requirements

● At least 1 year of professional experience in Unity Engine
● Upper-Intermediate English (daily communication)

● At least 3 years of experience in a 2D package, preferably Photoshop, and sprite atlas management.

● Experience in developing the mobile platform

● Basic knowledge of scripting (C#) – a plus.

● Basic knowledge of Shaders – a plus.

● Previous experience working in the gaming industry – a big advantage

We offer

● Social package: paid vacation and sick leaves;

● Insurance coverage;

● Conferences compensation;

● Recommendation bonuses;

● Comfortable office in the city center;

● Regular team buildings and other events;

● Work-life balance;

● Friendly environment.

Qualifications

Top Skills

C#
Photoshop
Unity Engine

What the Team is Saying

Drew
Fred
Jeremy
Andrea
Thomas
Dafna
Cameron
Josh
Aaron
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The Company
HQ: Cedar Falls, IA
800 Employees
Hybrid Workplace
Year Founded: 1998

What We Do

SciPlay is a leading developer and publisher of digital games, providing entertaining free-to-play casual and social games to millions. Our data-driven approach, advanced game economy and high-quality content offer a thrilling experience. Our games are true to the authentic spirit of the world’s biggest casino brands and bring users hours of fun.

Why Work With Us

At SciPlay, we think untraditionally and believe in doing what you love and doing it well. We take pride in our unique blend of top technologies, talent and inclusive culture celebrating creativity, new ideas, innovation and individuality. Together, we create industry-leading games by collaboratively embracing our unique backgrounds and talents.

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SciPlay Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

SciPlay has a 3 day in-office work policy whereby ALL our studios around the world work from the office on the same days. The remaining 2 days can be spent in-office or at home.

Typical time on-site: 3 days a week
HQCedar Falls, IA
Ankara, Ankara
Austin, TX
Bengaluru, Karnataka
Ukraine
Tel Aviv-Yafo, IL
Learn more

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