Sr Technical Artist

Posted 9 Days Ago
Be an Early Applicant
Hiring Remotely in Brazil
Remote
Mid level
Gaming
The Role
The Sr Technical Artist supports the art team by developing tools, optimizing asset pipelines, and implementing visual features for Unity-based projects. Responsibilities include asset implementation, automation of workflows, and ensuring performance quality across mobile platforms.
Summary Generated by Built In

Who we are
At Fortis Games we aspire to make great games that bring people together while redefining how game companies work. We believe in building a sense of belonging through our games, their communities, and how we operate and treat each other. Through our game communities, we will create powerful connections and lasting memories. We will foster a culture of diversity, equity and belonging where together our diverse skills, experiences and backgrounds impact the games we make.
We are an early but mighty organization with a leadership team of game industry veterans. There are many opportunities for you to have a big impact on the products we'll be making as well as the overall direction of the company. If you're passionate about tackling difficult problems with direct and thoughtful communication and team first mentality, we may be the right place for you.

About the Role

As a Technical Artist at Fortis Games, your mission is to support the art team by developing efficient tools, optimizing asset pipelines, and implementing visual features. You will work closely with art, engineering, and design teams to ensure seamless integration of assets and maintain performance standards, particularly for mobile and Unity-based projects.

This role focuses on tool creation, automation, and visual feature implementation, helping streamline the production pipeline while ensuring high-quality visual experiences. You will develop test scenes, automate workflows, and optimize assets to enhance the overall efficiency of the game development process.

Your responsibilities will include:

  • Developing and maintaining art pipeline tools in Unity and DCC software (Blender, Substance, Maya, Photoshop).
  • Importing and implementing art assets, ensuring both technical and visual quality while adhering to performance constraints.
  • Creating tools and automation scripts to improve workflow efficiency for the art team.
  • Implementing visual features such as timelines, simple animations, and basic VFX within Unity.
  • Optimizing assets for mobile platforms, ensuring efficiency in draw calls, polycounts, overdraw, and shader performance.
  • Working closely with engineers and artists to troubleshoot issues and refine technical workflows.

What You’ll Achieve

  • Efficient asset integration pipelines that enhance collaboration between art, engineering, and design teams.
  • Optimized tools and automation scripts that streamline art workflows and improve iteration speed.
  • Improved performance and visual fidelity through effective asset optimization and Unity best practices.
  • Smooth implementation of simple animations and visual effects, enhancing player immersion.
  • A solid foundation in technical problem-solving, ensuring that assets meet performance and quality standards across multiple projects.

What You’ll Need to be Successful

  • Proficiency in Unity, with a focus on asset implementation, tool development, and visual feature integration.
  • Experience with scripting languages such as C# or Python for tool and automation development.
  • Understanding of mobile performance optimization, including draw calls, overdraw, polycount limits, and shader efficiency.
  • Familiarity with Unity’s Universal Render Pipeline (URP) and best practices for mobile game development.
  • Basic knowledge of rigging, animation, or procedural content generation (a plus).
  • Strong problem-solving skills with the ability to troubleshoot technical issues related to art assets and pipelines.
  • Good collaboration and communication skills, working effectively with cross-functional teams.

Why join us
There are many reasons to join us, but here are a few:

  • We strongly believe we are changing how games studios operate and at the core of what we do is making great games that create a connected community
  • We're not just about making Games Where You Belong. We're also about building communities where our people belong. That's why Fortis is a thriving environment that celebrates diversity, embraces inclusivity, and fosters growth.

  • Build and grow with a seasoned team of accomplished talent who have left an impactful mark in their disciplines, both in and out of gaming

Fortis is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Top Skills

Blender
C#
Maya
Photoshop
Python
Substance
Unity
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The Company
San Francisco, California
349 Employees
On-site Workplace

What We Do

Fortis is a global game studio with a mission to create worlds that matter — that challenge minds, build connections, and inspire communities. Founded by industry veterans, Fortis believes games have the ability to create a positive impact on society and culture, and now more than ever, those are the experiences players are looking for. With team members already in the US, UK, Canada, Romania, Portugal and Brazil, Fortis is growing and seeks the best of the best from around the world in order, regardless of location, to create a best-in-class games studio. Join us

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